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Macbeth - Playbill
To the Death-Phoenix and Matalai
The unofficial but official board game known as “To the Death” is based on Shakespeare’s play Macbeth. There are a lot of references to the play as well as third-party references that aren’t.There are four playable characters in the play, them being Macbeth, Lady Macbeth, King Duncan, and Banquo. They all die in the end, but the objective of the game is to be the last one standing. All four characters have their own unique path to take around the game board, and the game will be finished by the first two players to enter the center of the board (the other two are just out). While in the Battle Zone, the two players fight with different kinds of cards they collected on their way to the center.
In our board game, there are three (motif) kinds of cards to select, the first type being the attack cards. They will be used once two players enter the Battle Zone, which is in the middle of the field. Every attack card represents a weapon, and weapons include Swords, Axes, Bows/Arrows, and Spears, which were all used in the 1500s, if not specifically in the Shakespeare’s play Macbeth. There are two one of a kind cards, one that says ‘Skin them from the Nave to the Chops’, which is a reference to Act 1, Scene 2 of the play. The other card is like the opposite, and it says ‘SUICIDE’ in big letters. This is a reference to Lady Macbeth’s demise in Act 5. It is exactly what it sounds like; whoever picks up the card has to use it right away, and once they do, they’re out the game.
There are also some health cards in the game that increase players’ defense. Health cards include (but aren’t limited to) horses, wine, and Chain Armor. Chain Armor was worn by Macbeth and Malcolm during the final few scenes of the play, because of the war between Scotland and England. Horses were occasionally ridden in the film. There is no direct reference to wine in the play, but it’s been around since 1500 BC and has some health benefits to it as well. The last type of cards are called movement cards, which are used before two players enter the Battle Zone. The cards don’t just say ‘move x spaces forward’ or ‘move y spaces back’. There are references to major or minor situations from the actual play, like how Macbeth became mentally unstable etc. The cards also include certain motifs from the play like death and sleep.
Instructions:
Winning the Game
The winner will be whoever beats their opponent in the Battle Zone, after the first two players get there.
Losing the game
There is more than one way to lose. The first way is picking up the SUICIDE card in the health card deck. You’ll have to use it instantly.
The second way is when someone uses the ‘Skin Them From the Nave to the Chops’ card on you in the Battle Zone. That card causes instant death on the one it was used on.
The third way is to lose the race to the Battle Zone, finishing in third or fourth. You then won’t play anymore.
Playing the game
1. Race to the Battle Zone
The game starts with all four players at the beginning of their labeled paths to the Battle Zone. Every character has their own path to follow, and they’re all designed differently. The players take turns picking up movement cards from the deck, following whatever the card says, and picking up attack and health cards on the way. If you’ve picked up a card that says to move back when you’re at the start, then just put it at the bottom of the deck and pick up another one. The first player to enter the Battle Zone will have to wait for the second player, and the game will continue with those two players.
2. Battle in the Battle Zone
The two remaining players use the attack and health cards they have collected to fight each other (if you have somehow managed not to take any card at all, just take five of both kinds of cards). Both start with 30 health, and every card says weather it reduces or increases it. Attack cards reduce your opponents health, while health cards increase your own, and also have a ‘tag’ in the corner that says ‘health’ so you’ll know which ones are which. You can only choose one card to put down every turn, so choose wisely. If the card allows more than one use (it will say so in the bottom right corner if it does), then you can take it back after you put it down and it goes into effect. The game ends once someone’s health goes down to 0.
Macbeth's Market
Antonia and I worked on a creative project that shows our knowledge of Macbeth by William Shakespeare. Our project was a Macbeth general store advertisement where we sold things like eggs, perfume and shoes. Essentially, we designed this project because of how many possible puns we could create involving Macbeth, and food items or appliances. We also wanted to make something that was not commonly done (such as the playbill, or video). We started off with a google document in which we listed possible products which we could easily associate with. After we had written around 15, we started designing a rough draft of the catalog. In our rough draft, we sketched what each page would look like and thought of some different puns that we could use for each product.
Like I said before, this project was designed with puns in mind. A pun that we used for example was Prince of Cucumbers instead of Prince of Cumberland. It is meant for people who have already read Macbeth. In order to thoroughly understand the catalog, it's good to read it slowly and look at the notes below each product to catch all of the details. Our catalog can also be a motivation to read the book! There are several products in our catalog that are worth mentioning, and explaining. For example, the blood red sheets are meant to be a joke about King Duncan’s death in bed. He was brutally murdered in bed. Thus, the deep red sheets represent the blood. The running shoes of Young Fleance are supposed to make sense because he ran away from the men trying to kill him. Another example were the Little Macduff eggs. This makes sense because when he was being killed, he was called an egg.
Playbill - Eli Lerner and Jakob Cantor
Our Macbeth Creative Project was a playbill. Jakob and I decided on a playbill because we felt that we could operate most effectively with a project that had writing and visual aspects. We knew we wanted to have the most significant image in the play be our cover art, so we chose the crown. We also wanted to signify the violence in the play so we added a sword going through the crown with blood dripping off of it. We decided to create our own cover art because we wanted to have an original project.
An important part of our playbill is the color scheme. We decided to make the background red because of the bloody themes that are in Macbeth. The red also matches our cover art. We also thought that the linear style of coloring the background was very appealing and added a little variety.We also decided to do an act-by-act summary to inform the audience about the play they are about to watch.
We chose Kevin Hart to act Macbeth because we thought that he would be good actor for the hallucination scenes and would be somebody funny to watch when sad and going crazy. Chris Rock in our version is the Porter. This decision was made because the porter's role in the play is for comic relief. After a heavy death scene, Chris Rock is a funny person that could bring the audience back to relief with his funny humor and personality.
We hope you enjoy Macbeth!Makubesu: The Unforgiven
Macbeth Creative Project: Zachary Sanders and Matthew Nguyen-Conquest
On the physical game board itself, there are hexagonal spaces, a nod to early RTS (Real Time Strategy) games that would take place in the middle age. There is a space for Prophecy cards, which are named so because of the prophecies that Macbeth and Banquo are given during the play. Thusly, they contain some shakespearean language along with some motifs that are within the play, two of them being the supernatural and blood. Another theme that is included is the number 3, which is involved multiple times during gameplay, with an example being the number of troops required to gain a prophecy card. At four opposing points on the board are the alliance castles, which are actually indicated by the flag of the Alliance, along with the name of it. A castle drawing or picture was dropped due to time concerns. Other pieces that are used are the soldier pieces, which there are ten of them for each player.
Macbeth Playbill
Macbeth Creative project- Rene and Tyria
In our English 1 class, we read Macbeth for a majority of our second quarter. My partner,Tyria Brown Smith, and I decided to make a theatrical playbill to display what we read in the play. On the front page is the cover. I drew three mouths to represent the three witches, who influenced Macbeth’s decisions throughout the play. There is an ear ,at the side of the cover, that is a symbol for Macbeth’s ear . I drew the words “Macbeth” in a speech bubble starting at the ear to the mouths to indicate the witches whispering to him. Tyria did the summary of the plot. She explained how Macbeth went from being one of the most honorable person in Scotland to the most hated tyrant.
We made this project because we thought it would be easy to understand and we could do alot with it creatively. There was much room for us to be imaginative. For example our character list had pictures next to every character, Some characters looked more serious and some were completely goofy. All the characters had different shaped heads to make it more interesting. We also used word play for the advertisements to make the playbill more commercial.
Choose Your Own Bloody Adventure
In our game, you go around the board and pick up cards, and collect “sanity points”. To move around the board, you roll a dice. On certain spaces, you get to pick up a card. The cards have different choices that you can make that connect to the play. Once you read the card and make a decision, the player flips it over and receives/ gets sanity points taken away based on their answer. When the cards run out, the game ends. Whoever has the most sanity points wins the game.
In Macbeth, Macbeth, King of Scotland, turns from mostly normal to totally insane. He loses his sanity based on choices he makes in the play. For example, when he decides to murder the original King to appease his hunger for power, he set himself up for insanity. As he continues being greedy and committing murders, he goes further and further into losing his mind. In our game, this is represented by gathering and losing sanity points. If the player loses sanity points, they are making the decisions Macbeth would make, causing him to lose his sanity.
All of our cards connect to some part of the play. For example, this card, “Would you kill someone to rise to power, or would you let fate take its turn?” connects to when Macbeth and his wife were planning to murder the King. Throughout the play, Macbeth questions whether to let his fate play out, or meddle in it (by killing Duncan, in this instance). Another card, “Would you kill your enemy's family to advance in power, or would you find another way?” goes back to the near end of the play, when Macbeth killed his adversary’s family to gain power. At this point, whatever Macbeth thought, was acted upon without him thinking. He did not have enough patience or sanity to find another way to advance. One more card, “Would you let your partner push you into doing something crazy, or would you have your own ideas?” refers to the relationship between Macbeth and his wife, Lady Macbeth. In the beginning of the play, Macbeth let Lady Macbeth push him into doing deranged acts, like murdering. This was another first step of him losing his sanity.
We hope you enjoy our board game! Scroll down for pictures/ a video of our game! :)
By Julia and Margie
Dunsinane™: The Official Trading Card Game By: Gabriella Torres & Andrew Semisch
Macbeth//Creative Project
Chris Jacobs and I, had a great time doing this project. Our video project is a “vlog” or “video blog” based on Act 5 Scene 1 of the play written by Shakespeare’s, “Macbeth”. Act 5 Scene 1 is the scene that has Lady Macbeth's doctor and her gentle woman watching as she sleepwalks around and talks about all of the many murders Macbeth and her have been responsible for. We decided to make this parody scene a video because we feel as though that's the best way people will understand it and take it in. Adding comedy into the scene will make it more interesting and understandable compared to if we just read in old english, verbatim from the book. This scene is very important because it shows how Lady Macbeth switched up from being nonchalant about the murders to been guilt stricken in her sleep walk. It's also the scene that she confesses her murders accidentally. The scene takes place in her bedroom where her caregivers are watching afar as she walks around talking to herself about the murderers and goes to wash her hands of all the “blood” that is there in her mind, which is a call back to an earlier scene where Macbeth was trying to wash his hands of all the “blood” that represented his guilt about the murders. The blood isn’t physically there, but metaphorically because they feel as though the sin of murdering those people will never go away and they’re stuck with the guilt forever. This scene affects the rest of the play in a not so significant way in the actual book, but shows the audience why Lady Macbeth committed suicide in the movie even if its skimmed over in the book.
We decided to do a parody because we found that if we read the lines verbatim it would honestly seem really boring and nobody would want to watch someone just read that considering that scene in general isn't all that visually appealing. We will give the scene a comedic effect so it can actually have something for people to look at and really understand deeply. We tried our best with the environment and props to make the scene as realistic as possible. In drama we learned the different skills of acting so we applied it to the scene. Some of the skills are facing the audience, establishing the environment, having a goal, and projecting our voices. Our favorite part of filming this is how we completely changed the language of the scene from old english to modern American English. We switched up the words a bit so that it still made sense in the context that the original version was, but in a way that more people would understand without it having to be explained. We designed it in a vlog type of video because that’s what a lot of people are doing these days and we feel as though it would be a lot funnier that way.
On the Way to Dunsinane: by Sophia and Justine
Justine and I made a board game that related to Macbeth. In Macbeth, many characters are fighting to be king. Some make noble decisions, while others take the dark path to the top. Macbeth chose to take the sinful way to the top which resulted in his downfall. Macbeth heard of the prophecies and decided to force his way up. He felt that he had no choice because of his “vaulting ambition”. So he went down a horrible path which ultimately resulted in his downfall. He killed the prior king, King Duncan, and blamed it on his servants, then killed them too. Duncan’s sons decide to flee because they were afraid for their lives and they thought they would be next on the murder list. No one suspects Macbeth and he is crowned king. Of course, there are always repercussions for evil choices. So, Macbeth realized that although he would be king, his children won’t be king because Banquo’s children are destined to be king. Again, Macbeth decides to do a sinful thing to get what he wants. He kills his best friend Banquo. As Macbeth was doing all these things, he failed to rule his kingdom properly which resulting in his own people rebelling against him. He loses the fight and dies. This is one example of what could happen after making bad choices to get what you want. This is the whole objective of our game, as six players race on the way to Dunsinane. Malcolm, who was the king’s son, and next in line, became king because Macbeth was killed. He did not kill anyone to become king, and he was more noble about being king. So, in our game you can either be more noble, somewhat like Malcolm, or you can be evil, like Macbeth and kill everyone in your way.
Some of the cards that we have in our game, relate to many things from the book. Someone of the cards relate to 3,because 3 is a recurring theme in Macbeth. There are also a lot of cards that can hurt or aid you in the ways of slumber. There are also more exact cards that relate more towards the book. One the of cards talks about the porter and how he was drunk and how that related to the player. Most of the repercussion cards (the cards you have to pick up if you choose the evil path) are all something that might have happened to Macbeth. Macbeth saw the ghost of Banquo, someone he had killed, he that is somewhat similar to one of the cards in our game. All of the cards relate to the play in someway. It might be a bit more abstract than others, but they are related. Also, the idea of fate cards are related to Macbeth, because Macbeth is either letting fate lead him or he is fighting fate. Some in our game, the fate cards lead you in the way it wants to lead you, because it is fate. Our game is related to Macbeth, because of the overall idea of the game, to become the king of Scotland first, and all of the cards that come from something in the play.
Playbill
In this project I worked with Karima and we decided to make the cover the way it looks because we wanted to symbolize important parts of the play. We were inspired at the fact that the best playbills always have one of the important parts of the play as a cover page.We put a bloody sword through a crown and that symbolizes one of the most important parts of the play which is when Macbeth killed King Duncan and took over the kingdom. We also chose to put a crown because the crown symbolized Macbeth's goal in doing all the crimes he did. Our rough draft had too much design (even though it was great) but we thought about it and came to understand that too much design, although it symbolizes a lot of stuff, it should be basic enough to tell a big part without giving too much infor of the play. The purpose of this project was to chose what project you wanted to do and we chose to do a playbill because me and Karima decided that a playbill would suit us perfectly. We chose to have play be performed at the Globe Theater because it's Shakespeare's theater and since Macbeth was written by Shakespeare's then we might as well have it be performed in his theater.
Summary
The play Macbeth is about, A loyal man who fought under the king of Scotland named King Duncan, life turned around. This man was known as Macbeth. He became the opposite of what he was after 3 witches had given him and his friend Banquo prophecies that fortelled their future. Hearing that Macbeth would be king gave Macbeth a greed for power. After telling his wife the prophecies given to him, they decide to kill the king to have the power for their own. They take over the kingdom but, can they maintain it for long?
CHARACTERS
Lady Macbeth is a leading character, she is also the wife of Macbeth.
Macbeth is also one of the main characters, he is also the Thane of Glamis and then he soon becomes king.
Banquo is Thane of Lochaber, Banquo and Macbeth in the begging were close but then later in the play Macbeth sees Banquo as a threat.
King Duncan is the king and he has two kids, but later in the play he gets killed by Macbeth and Lady Macbeth.
Macduff is the Thane of Fife and he is the one that killed Macbeth in the end of the play.
Three Witches are the ones who lead Macbeth to his demise.
Fleance is one of Banquo sons.
Malcolm is king Duncan son.
Young Siward is the son of siward and Macbeth kills him in the end of the play.
Three Murders they appear in one scene to assassinate Banquo and Fleance, at the orders of Macbeth.
Donalbain is the younger son of King duncan.
Lady Macduff is Macduff's wife and also the mother of little Macduff’s.
Doctor he is the one who told Gentlewoman to keep everything away from Lady Macbeth when they found out she was depressed.
Old Man He comments on the disturbances in nature on the night of Duncan's murder, unprecedented in his recollection. He is referred to by Rosse several times as father.
Gentlewoman is the one who watched Lady Macbeth when she was sleep walking and also she is the one who called the Doctor.
Seyton is Macbeth's chief servant.
Ross is Macduff's cousin and initially a loyal Scottish noble.
Angus is one of the four Thanes who desert Macbeth when Malcolm invades, bringing reinforcements to Malcolm's army.
Lennox nobleman of Scotland - Lennox is one of Duncan's nobles and he is largely an observer in the play.
Messenger he is the one who goes and tells Banquo that his wife and son are died.
Characters Costumes
In the play Macbeth we will have characters wear amazing costumes that will make them look like the character they are meant to be. Macbeth at the start as a warrior will have a cape and grey armour with some leather boats. He will have his sword on the side. When he becomes the king Macbeth will wear a crown and long heavy clothing with the color of black because the black represents the bad king he is because of the way he achieved his position. Lady Macbeth will wear a dark color grown, since growns we're common use for the queens. The color of the grown would be black as well because she was the reason Macbeth did what he did. Since Banquo is a soldier he will wear grey armour and some leather boots, black pants, and will have his sword at the side of him. King Duncan will wear a crown, armour, and a cape of the color bright red. His cape will be bright red because the bright red will represent King Duncan's death. MacDuff will wear gey armour, black pants, leather boots, and will have his sword on the side. Macduff will wear this because since he's one of the thanes, he is like Macbeth right man and is a soldier. The three witches will wear black robes and will be bare foot because since they are witches they have to be spooky and scary looking. Malcolm and Donalbain will wear green robes and will have a sword on the side of them. The reason I say that they will wear green robes is because since they are princes they have to look fancy but not too fancy to which they look scary, they have to look nice.
Casting
Jason Statham will play Macbeth because Jason Statham is known for playing as the bad guy.
Dwayne Johnson will play as Macduff because he is always the hero who creates justice.
Paul Walker will play Banquo because he is a good friend and died.
Beyonce will play as Lady Macduff because she’s a lady and she is liked by everyone.
Kevin Hart will play as King Duncan because he is a likeable guy and everyone thinks he's great.
Vin Diesel will play as Fleance because he skilled and he escapes from places all the time and doesn’t get caught.
Adam Sandler will play as Malcolm because he acts like a coward but at the end he redeems himself.
Steve Carell, Will Ferrell, and Ben Stiller will play as the three witches because they are weird.
Will Smith is Young Siward because he is a character who has to build up their life again.
Tom Hanks will play as Donalbain because he has a good voice for someone who seems afraid.
Mark Strong will play as the Third Murder because he is an evil guy.
Jennifer Lawrence is Lady Macduff because she is nice and likable.
Welcome to Mcbeth's
Fly chicken Fly is a vegetarian option that is supposed to represent the role of fleance running chickening away from danger
What My Egg (this is a throwback option where we at Mcbeth’s take a fresh farm bought egg and make it so delicious that it will make you say mother he has awoken me
Extra large Birnam wood fries
Thane of Glamis(this is a fairly normal sandwich with everything that you will find in a normal burger and it comes with small birnam wood fries )
Thane of cawdor special a quarter pounder with medium birnam wood fries and some of that Mcbeth’s special witch juice
Our limited time special King Hereafter specail is a full 3 pound burger and it comes with a side of bologna just like Macbeth and 3 medium birnam wood fries with some eye of newt and toe of frog finish in 10 minutes or less and get a free Macbeth action figure.
Extra large Birnam wood fries
Driven to Death
Driven to Death
Answer Key
Duncan “Dismayed not this our captains, Macbeth and Banquo
Macbeth “From this moment the very firstlings of my heart shall be the firstlings of my hand.”
Malcolm “Let us seek out some desolate shade and there weep our sad bosoms empty”
Donalbain “What should be spoken here, where our fate, hid in an auger-hole, may rush and seize us?
Lady Macbeth “They met me in the day of success, and I have learned by the perfect’st report they have more in them than mortal knowledge.”
Banquo “If you can look into the seeds of time and say which grain will grow and which will not.”
Fleance “The moon is down. I have not heard the clock.”
Macduff “What concern they? The general cause, or is it a fee-grief due to some single breast”?
Lady Macduff “He had none; his flight was madness. When our actions do not, Our fears do make us traitors.”
Lennox The night has been unruly. Where we lay, Our chimneys were blown down.”
Ross “Your castle is surprised, your wife and babes savagely slaughtered.”
Mentith “The English power is near, led on by Malcolm, his uncle Siward, and the good Macduff.”
Angus “Near Birnam Wood shall we well meet them”
Caithness “Great Dunsinane he strongly fortifies. Some say he’s mad”
Siward “This way, my lord. The castle’s gently ‘rendered. The tyrant’s people on both sides do fight,”
Young Siward “No, though thou call’st thyself a hotter name than any is in Hell”
Rules:
Nobody is allowed to reveal their character until the time of that characters departure from the game announced by the moderator.
The players have to tell the Moderator their character based on their quote and if they guess wrong they are out of the game.
Everyone in the game has to follow the timeline read by the moderator.
The goal of the game is to guess who Macbeth is. If you guess wrong you will die. If you guess right the game is over. You report your guess to the moderator. If Macbeth guesses wrong the game is over and the other players win.
Once a person is out the game they will announce their character.
Minimum players is 10 in addition to the moderator. Maximum players is 17 moderator.
Ages 12-99
Reading or watching the play is heavily advised.
Macbeth, Siward and Macduff will carry a sword at all times during the game.
The dots on the cards mean how hard the quote is.
March to Victory by Isabella and Elena
For our project, Isabella and I decided to make a diorama of one of the most important scenes in Macbeth: the soldiers from Malcolm’s army marching up to Dunsinane castle using Birnam wood as camouflage. Throughout the play, Macbeth repeatedly makes his decisions based on prophecies that three witches give him. After Macbeth becomes King of Scotland by murdering the King Duncan, he worries that his rule might be taken from him by King Duncan's heir, Malcolm. He confronts the witches and demands they give him the answers he seeks, and the witches tell Macbeth "be lion-mettled, proud, and take no care who chafes, who frets, or where conspirers are. Macbeth shall never vanquished be until Great Birnam Wood to high Dunsinane Hill shall come against him.” (IV.1.103-107) When Malcolm’s army uses the forest for cover, Macbeth sees Birnam Wood come to Dunsinane castle and knows that his time as King is now limited.
We decided to recreate the scenes with the soldiers holding trees marching up the hill with tiny trees and gluing some foliage onto their backs. The hill is made out of styrofoam, play doh and felt. We decided to make the background get darker as it neared to the castle to symbolize that the castle was an evil place.
Macbeth Playbill by Sarah and Jasir
recently finished reading Macbeth in English Class. Once we were finished with Macbeth we were assigned to do a creative project. For our project we chose to make a playbill. This playbill would be pretty simple so that we would have time and room to add on some extra elements to make it more realistic and convincing.
I mostly did the written elements while my partner Jasir did the artistic components. To make the cast list I looked for actors who were known for playing characters with similar personalities to those of the characters of Macbeth. One exception to this rule was casting Ian Mckellen as Macbeth. I chose to do this because he is an actor who is known for his spectacular portrayals of Macbeth. The summary of the play is pretty self explanatory, I just gave some background information about the show. I omitted any pieces of information that could ruin the ending of the show. The artwork for the Macbeth playbill came with great ease when picking the cover I wanted to in capture the true meaning of the play and what better way for the title to be the star of the play.
Macbeth Playbill
Inverness Fashion Week
MACBETH'S MARKET
Macbeth's suspicious Plan
Senior Art Q2
Remix Slide 1 Anthony Nelson
What I changed And Learned
Usually in past presentations, I have made my slides “Boring” as Ms. Hull would say. But thanks to her constructive criticism I have tried using some new things such as different colored words to make the presentation more attractive , I highlighted important topics and included pictures. I also gave some of my sentences colored borders. Plus I Used Word Art. When presenting to my fellow group mates I took the following things they said into consideration. Hector told me that I should change the background color because it made the text harder to read. Caresten said that I should use less words. I changed both things and I think that the slide does look much better.
Macbeth board game: Jacob P, Nasir D, Tyler C.
With the board game, Scotland's War, Me (Nasir), Tyler, and Jacob based the game in Macbeth on Act 5 scene 6 to Act 5 scene 8. What happens in those scenes is Macbeth and Macduff are having a war and so my group decided to make a board game based on that. On Macbeth team there you have doctors, archers, soldiers, and the 3 murderers. We added those characters on his team because his thanes left him to be on Macduff side so we decided to to add them since they were the only loyal characters left to Macbeth. We also added the three murderers because they had helped out Macbeth with killing people like Macduff family and Banquo. On the England side you have Macduff, Ross, Young siward, Malcolm, KIng Edward, Siward, and doctors. They are all on the England side because Malcolm couldn’t trust Macbeth so he went to England, Macduff wants revenge on Macbeth for killing his family, Ross felt as though he was not a good king so he went with Macduff team, and Young siward, Siward, and King Edward are helping Macduff killing Macbeth.
We also added chance cards as well so people can have some advantages and disadvantages. Some chance cards works really well with some players and don’t work well with other players. With the chances cards if Macbeth picks up with cards that have Lady Macbeth, the 3 witches, ghost banquo, 3 murderers, and Dunsinane (Macbeth Castle) then he gets a advantage on the other team and for Macduff if someone picks up the card for Birnam Wood, doctors, and the bad witches then Macduff gets a advantage as well so it makes the game fair.
We decided to do a game board because we didn’t feel like doing a playbill and all the other options because they were boring so we decided to go with a fun game that can have people interested in the game. We had a little trouble on what to name the board game but everyone else had really good names for their board so we had to think hard about till we finally thought of the name of the board game, “Scotland’s War” which made it a good name for it since Macbeth and Macduff in the play were having a war. What made this board unique is that we made sure that every character and setting was right.We made sure the game can be perfect and we made sure it was really based off the book because we didn’t want to change anything that happened in the book so we made sure exactly that everything was in place. Also of course the game has rules to them always like every other board so it can be fun and fair for everyone to play. So, with this board game it would be really great to try it out and if you do try it then we are pretty sure you’ll love the game a lot. So, that's how we made the game.