Colin Pierce Capstone
I have been interested in technology for longer than I can remember, building my own computer in freshman year and experimenting with programming as a sophomore. I wanted to find an outlet to test my abilities with programming, so for my capstone I designed a video game which would run within a web browser, with the goal of having as small of a file size as possible so that it runs smoothly on mobile devices and bad internet connections. You play as a black and white smiley face who travels through a labyrinth collecting artifacts, and to beat the game you must collect all eight and make it to room 50. When I started my project I first researched the most efficient ways to write code so that it would load quickly, then I collaborated with Mr. Hernandez, my Capstone mentor, to improve how the game is presented so that it is attractive to prospective players. When I had a mostly completed product, I took a survey of SLA students asking them to play my game and suggest improvements. I accomplished my goal of being extremely lightweight, since the whole project only takes up around 25MB of space and can load completely in under a second on the school's wifi. I am planning to continue working on my game after the school year ends, building upon it and making it better based on the information I will get during presentations.
Proposal and Bibliography: https://docs.google.com/document/d/1lTZ-3sz_y6Xe5qMN0O9l7TgSG2rvW7zzvH-T1pgSAEE/edit?usp=sharing
Link to my Capstone product: http://www.trog.ga/
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