Henry Unkefer Capstone

For my capstone I decided to immerse myself into the process of learning the basics of creating and designing a game without previous education. In my work, I aimed to create all the core elements of an interactive experience, that being an original soundtrack, originally designed sprites, as well as creating the code itself. With no prior background, I was not able to fully complete a finished game within the capstone work time, however I have developed a large collection of personalized artwork, a complete soundtrack, as well as a list of useful sources for others who might be looking to begin their virtual development journey. My process began with a brainstorming phase, just as any other large project would, however instead of doing research prior to my work, I found that it was much more effective to conduct research as I progressed with my capstone. That way I can problem solve and fit my need for personalized issues. As my ideas progressed, code creation became much more time consuming and these obstacles became more complex, resulting in more research. All this has led me to be very knowledgeable in the most efficient learning sources while working in this subject matter.

Link to access work: https://drive.google.com/drive/folders/1Fi5AEzNHVIGTUvFi41Mvz5-vuHoJTTw0?usp=sharing

Capstone Annotated Bibliography

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