Macbeth Creative Project: Zachary Sanders and Matthew Nguyen-Conquest
On the physical game board itself, there are hexagonal spaces, a nod to early RTS (Real Time Strategy) games that would take place in the middle age. There is a space for Prophecy cards, which are named so because of the prophecies that Macbeth and Banquo are given during the play. Thusly, they contain some shakespearean language along with some motifs that are within the play, two of them being the supernatural and blood. Another theme that is included is the number 3, which is involved multiple times during gameplay, with an example being the number of troops required to gain a prophecy card. At four opposing points on the board are the alliance castles, which are actually indicated by the flag of the Alliance, along with the name of it. A castle drawing or picture was dropped due to time concerns. Other pieces that are used are the soldier pieces, which there are ten of them for each player.
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