The History of MMO's

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Comments (33)

Jordan McLaughlin (Student 2013)
Jordan McLaughlin

Sony bought the company who developed the game, before it was released to the public. There is not value on these games but if you do some simple calculations, WoW as 10+ million subscribers, and the subscription fee is 14.99 a month $14.991000000012 = 1,798,800,000 a year, before other things like paying for name changes and additional stuff like their phone app. ATVI is the owner of WoW and Call of Duty and many more games on the market, that is the stock symbol the company is named activision-blizzard.

Jordan McLaughlin (Student 2013)
Jordan McLaughlin

MMO

Players share the same world. Quests and missions. Some MMO's costs money to play. Customizable interface. Loot tables. Raids. Patches/updates. Videogames

Can choose to play single player of multiplayer, if multiplayer is offerred. No subscription fees. Excluding (Xbox Live/ PSN). Not updated, game is as is. Except for Multiplayer Map Packs, usually found in games like Call of Duty and Halo. Levels -> Different than how it is referred to in MMO's Levels in Non-MMO videogames are different stage of story mode, think of mario, the next stage. Some RPG's use MMO way of levels.

Also there was no set inventor everyone had a similar idea but it wasn't possible until the technology evolved the creators of Meridian and Ultima Online started it up.

Jordan McLaughlin (Student 2013)
Jordan McLaughlin

These types of games were created so players could share the same world and play rpg's together and meet no people. The amount of freedom in the game, if you want to ride around on a dragon or just kill bunnies your free to do so.

Jordan McLaughlin (Student 2013)
Jordan McLaughlin

Not that I know of, but there are MMO's that ban players. Watching too many movies can cause epilepsy, there are about 15 million people who play mmo's on a regular basis and subscribe to games. Once in a while you might hear a story about one of the 15 million having a problem.

Jordan McLaughlin (Student 2013)
Jordan McLaughlin

Dungeons and Dragons the RPG was the reason it became so popular. The reason they were so successful is that you can interact with others while completing a common goal in the same world. Like Real life but on the computer.

Jordan McLaughlin (Student 2013)
Jordan McLaughlin

I don't understand exactly what you mean, but MMO's can be considered an adventure that you can experience in real life, but go back and relive the events, if thats what your getting at.

In MMO's its the real feat of strength because it is easy to tell your skill level, in addition there are multiple different skill levels, so you don't have to play against noobs but against almost impossible bosses. When you kill these bosses the satisfaction is the BEST!

Jordan McLaughlin (Student 2013)
Jordan McLaughlin

Because it is so entertaining, and its like you can explore the world while being at home.

MMO's are often used by war vets who have been injured in battle, so they can feel like they are able to do things again. Like avatar.

Christian Gelbolingo (Student 2013)
Christian Gelbolingo

I read an article a while ago about MMO addiction; people miss school and skip out on social activities to play these games. Why do you think people get so addicted to it? Can MMO games be used for purposes other than entertainment?

Pauline Garcia (Student 2013)
Pauline Garcia

Has there been any banned MMOs? What affects MMOs on people who play them? I mean, are there any health problems. Because I read an article about this kid having epilepsy because of playing MMOs and video games.