"Resident Evil Review - IGN." IGN. N.p., n.d. Web. 30 Jan. 2015.
When I first looked at this resource, I already knew that it would be quite helpful. It touches on a genre of video games that I will be reviewing which is Shooters, Role Playing Games also known as RPG’s, Action and Adventure. It show’s me how to format a review and what things I should include. I also know which things would probably be pointless to include. IGN is a well known website and they are one of the official gaming sites. I know they would be a good source and a good model for how a review should look.
"NBA 2K15 Review - IGN." IGN. N.p., n.d. Web. 30 Jan. 2015.
When I first looked at this resource, I already knew that it would be quite helpful. It touches on a genre of video games that I will be reviewing which is Sports and Role Playing Games It gives me a good idea on how to format a review and what things I should include. I also know which things would probably be pointless to include. IGN is a well known website and they are one of the official gaming sites. I know they would be a good source and a good model for how a review should look.
Interview with True Black
Video Games." Personal interview. 15 Apr. 2015.
Interviewing True gave me the perspective of the causal gamer. He is someone who loves to play video games but isn’t a hardcore gamer. He provided me with a solid conversation that lasted for more than 20+ minutes. This interview will help show the diversity in the gaming community
"WWE 2K15 Review - IGN." IGN. N.p., n.d. Web. 30 Jan. 2015.
I knew that this review would be quite helpful. It touches on a genre of video games that I will be reviewing which is Sports and Role Playing Games It gives me a good idea on how to format a review and what things I should include. I also know which things would probably be pointless to include. IGN is a well known website and they are one of the official gaming sites. I know they would be a good source and a good model for how a review should look.
"Twitch." Twitch. N.p., n.d. Web. 30 Jan. 2015.
Twitch tv shows me examples on how to conduct a live stream video. Twitch allows to you to live stream a video and people can watch you and it tells you how many people are currently viewing you and allows them to comment during the stream. Twitch is a partner with both the Xbox One and The Playstation 4 which are owned by Microsoft and Sony respectively and this would allow me to live stream my gaming as I play so being able to live stream is pretty easy and gives me options on how I want to present my content.
"Middle Earth: Shadow Or Mordor Review - IGN." IGN. N.p., n.d. Web. 30 Jan. 2015.
When I first looked at this resource, I already knew that it would be quite helpful. It touches on a genre of video games that I will be reviewing which is Sports and Role Playing Games It gives me a good idea on how to format a review and what things I should include. I also know which things would probably be pointless to include. IGN is a well known website and they are one of the official gaming sites. I know they would be a good source and a good model for how a review should look.
Game Informer Magazine
Miller, Frederic P., Agnes F. Vandome, and John McBrewster. Game Informer. Beau Bassin, Mauritius: Alphascript, 2011. Print.
When I first looked at this resource, I already knew that it would be quite helpful. It touches on a every genre of video games that I will be reviewing which is Sports, Role Playing Games, action adventure, It gives me a good idea on how to format a review and what things I should include. I also know which things would probably be pointless to include. Game Informer is a well known video game magazine and they are one of the official gaming magazines. I know they would be a good source and a good model for how a review should look.
Interview with Penelope Deoliveira
Video Games." Personal interview. 15 Apr. 2015.
Interviewing Penelope gave me the perspective of the more hardcore gamer. She is someone who loves to play video games and wants to create video games for a living. She has already created her own video game and I was able to play and review her work. This interview will help show the diversity in the gaming community as she is deemed as a “female gamer”
Here is a link to my public SoundCloud profile, on which you can find my Capstone project:
The Capstone project is a continuation of the learning that a student has been experiencing throughout their high school career. Because of this simple truth, I decided to base my project an endeavor I have spent countless hours both in and out of school trying to perfect: music. My Capstone is a collection of four recorded songs that showcase a yearlong struggle to write, record, and produce professional, bona fide music. The result is an EP entitled “Gabe and the Babes”, featuring talents from both SLA and my own family. All tracks are recorded on solitary condenser microphones directly into Garageband, an entry-level software available for free on SLA’s school laptops. The recording sessions took place in basements and dorm rooms, and the final product represents countless hours of frustration, sweat, and musical tears.
Two of the songs on the EP (Extended Production) are covers of tunes by artists that I admire, whose work I chose to record both for its artistic value and the challenges that recording on a nonexistent budget and cheap, available gear imposed. The first of these, “Blues Run the Game” by Jackson C. Frank, is a prime example of American Folk music. Because folk has been instrumental in the development of my own musical tastes and style, I decided to include this piece as a tribute to musicians that have influenced me. The second of the two covers, “Monster Ballads” by Josh Ritter, is a song that my brother and I love. It is only fitting then that we would collaborate to produce a cover: he plays rhythm guitar and sings, while I play a short solo midway through the song.
The second two songs included in my project are original pieces. They represent a large majority of the struggle that went into my project’s genesis. The problem was that, at first, I was unable to channel any type of musical inspiration for long enough to complete a piece. When I finally had the material ready for recording, I found myself tasked with recreating what I believed the song should sound like using only one microphone or direct – input instrument at a time. The first song in this set, “This Breeze”, chronicles a feeling of peace that I experienced while sitting on the roof of my home with my guitar one morning. The piano that appears in "This Breeze" happened entirely on accident, and is played in earnest and inexperience by myself. Ben Diamond, SLA’s music teacher, features as the percussionist on this and the other original tune. The second song, “Here by Eight”, is a Bossa Nova – inspired look into modern jazz and blues. Felix D’Hermillion features as the first solo guitarist here, while I round off the trio (Gabe and the Babes), playing rhythm and solo guitar as well as bass.
Sources and References
Diamond, Ben. "Recording and Producing Music." Personal interview. 28 Jan. 2015. ]
In this interview, I consulted Mr. Diamond on several methods with which to record and produce music. Our conversation spanned the technology used to record different instruments as well as the methods that were available to produce and mix tracks using computer software. We talked about instrumentation and microphones as well as computer programs and rhythms. The conversation really went wherever we wanted, drawing from different tangents we drew. We also talked about songwriting and the shapes that songs take on. I used this to influence my decisions in both choosing which instruments to use in my songs and which software to utilize.
Simon, Paul. Graceland. Paul Simon. Warner Bros. Records, 1986. CD.
This album by Paul Simon is famous for its lyrics and recording. He recorded it in a South African studio while touring Southern Africa. The rhythms in the music have been used in countless projects by other artists, and are classified as some of the most complex available. I used the iconic tracks as a research material, studying the structure of the piece as well as the lyrics and the recording methods used. I looked at the different interplays between the rhythm section and the melody of the song and used that information to make my songs more complex. It was my hope that, by studying this album, I could spice up my songs and make the rhythms more complex.
Pattison, Pat. "IMRO Songwriting Seminar with Pat Pattison." Lecture.
This lecture given by Pat Pattison at the Irish Music Rights Org headquarters teaches tools that can be used to tie emotion together with lyrics in a song. Pattison is a professor at Berklee College of Music, and has done extensive research into the nature of rhyme and verse and their application in songwriting. He uses teaching methods that are common more to an English teacher than to a music teacher, which serves to make music theory more accessible to the common man. I found it informative and easy to listen to. I used these tools in writing the lyrics to my songs, specifically when he mentions the way that the absence of lyrics can create a sense of instability.
Pattison, Pat. Writing Better Lyrics: The Essential Guide to Powerful Songwriting. Cincinnati: Writer's Digest, 2009. Print.
Pat Pattison, professor at Berklee College of Music, takes on the topic of lyrics portraying emotion and gives useful tools with which to write better song lyrics. He talks about the structure of popular songs and famous examples. He also talks extensively about using the absence or presence of lyrics to emphasize emotions that the author may be using in their piece. I used this book as a guide and to refine the lyrics I had already written, changing them to fit the templates that he provided. It proved helpful in shaping the structure of my songs and their overall direction.
Poyser, Debbie. "20 Tips on Songwriting." Sound on Sound Jan. 1999: n. pag.Sound on Sound. Web. 28 Jan. 2015.
This article by songwriter Debbie Poyser, published in 1999 in the magazine Sound on Sound gives twenty helpful hints and tips in order to help struggling songwriters. It outlines exactly what it is that makes artists struggle in writing pieces and gives helpful tips to overcome those boundaries. It covers all aspects of the process, from the conception of an idea to the finishing of a lyrical idea. I used these tips numerous times throughout the songwriting process, and the lesson in this article were extremely helpful in determining if my process was going to be fruitful or not. I cross-checked these tips with every one of my song lyrics.
Roseman, Ed, and Peter Reynolds. Edly's Music Theory for Practical People. Kennebunkport, Me.: Musical EdVentures, 2009. Print.
This is a book all about what makes music music and how that can be applied to the music that we hear or write. I have been studying from this book for a while, and almost everything I have learned about the theory side of music has been from this volume. It is easy to understand, hence the “for practical people”, and I have found it enjoyable. It has been immensely useful in showing me how the lick or chord progression I had written worked or didn't work musically. With its help, I refined the music I had written and wrote new things.
Wilder, Alec. The Great American Songbook. N.p.: Blendingwell Music, 1973. Print.
The Great American Songbook by music critic Alec Wilder is considered by many the greatest collection of American music in history. It chronicles hundreds of songs that are considered lyrically or structurally excellent. They are the creme de la creme, the best songs of their era. The book focuses mostly on Broadway and musical film pieces, but includes jazz and orchestral pieces as well. I used the volume to examine the structure of songs from that period and compared them to more contemporary songs. I noticed some similarities between the music that I liked and had written to some of the pieces that were in the book.
Plant, Robert, John Bonham, Jimmy Page, John Paul Jones, and Willie Dixon.Led Zeppelin II. Led Zeppelin. Atlantic, 1994. CD.
This album, the second from musical icons Led Zeppelin, won critical acclaim for its sound and style. It launched them from the minor fame they had received for their first record to the worldwide fame that they achieved later in life. I wanted to make some of my songs resemble some of theirs, and used this as inspiration. I particularly liked the imagery used in some of their songs, specifically "When the Levee Breaks". It was crucial that I identify lyrics and chord progressions that I liked from the album, and I used these to inspire some of the things that I would write in my project.
"Circle of Fifths." Circle of Fifths. N.p., n.d. Web. 30 Jan. 2015.
This informative online tool teaches about the circle of fifths, an important facet of music theory. It is something that ties all of music together, and is helpful in seeing connections between chord progressions and relationships. This theory was crucial in understanding the chord progressions I had written and how I could apply them to songs that I was currently writing. I used it throughout the writing process in order to find a place in where I could spice up a section or write a new lick or harmony. I think that this information is crucial for anyone that wants to write a song that isn’t the basic three chords of pop music.
Rush, Toby W. "Music Theory for Musicians and Normal People." Music Theory for Musicians and Normal People. N.p., n.d. Web. 30 Jan. 2015.
This online database catalogues hundreds of lessons on music theory in convenient charts, graphs, and diagrams. It is made by Toby Rush, a data analyst and musician, who has dedicated his time to providing these free tools to aspiring musicians. I used this resource to teach myself more about music theory and what made my music work or fail. It proved extremely helpful in showing me new paths that I could take my songs and in showing me what I had already done with the songs I had written. I used the tools found on the website to create templates for the songs I wrote.
Frederick, Robin. "Learn How to Write a Song." Robinfrederick.com. N.p., n.d. Web. 30 Jan. 2015.
This online resource details the steps in which songwriters create their works. It also addresses some of the challenges that face them throughout their journey. It includes lessons and tools as well as links to other outside resources on YouTube and other sites. I used this as a jumping off point by which to find other resources and look at examples of good song lyrics and chord progressions. I also used the steps to help influence my process when writing a song, changing what I had made to fit the criteria and tips outlined in this resource. I found it extremely helpful.
At the start of the year I decided to try and make a robot. However, while I was thinking about making a robot, most of the work that I did this year actually circled around a club I was making after school.
Since the capstone should be something that reflects 80 hours of work, I decided to present on my club. I also think that a liberal-arts driven capstone demonstrates my time here better than a STEM focused one. The Dungeons and Dragons club was a group of people that were largely gathered first quarter and then socialized in their groups. Three separate groups were made, and they changed evolved as the year progressed. I was interested in fostering a community and making an enjoyable environment that people could relax in. D&D gives a framework for interaction and gives people a bond that other relationships can more organically form around. I’m proud of the community I’ve fostered, and hope that it will continue next year.
This document outlines the process by which the groups were made this year. This also outlines a way that interest can be organized next year.
This document shows some of the preliminary community building.
This shows some of the work that I put into making an enjoyable experience for the group I was in charge of (I was in charge of one of the three groups, contributed to another, and the the third flourished without me).
These are the rules that my group followed, but more than three other systems were integrated as the year progressed.
(info available upon request)
These are resources which might help groups work more easily in the future.
Campbell, Joseph. The Hero with a Thousand Faces. 2d ed. Princeton, N.J.: Princeton UP, 1972. Print.
D&D is a largely story driven game, and Joseph Campbell wrote guides to stories well. While D&D is a system that is largely driven by the players, the GM is the person who decides who they will run across and what they will encounter. Also, there are seminal events that happen in stories that can be adapted to the context of Dungeons and Dragons. It is interesting how characters sometimes stand out in games, by how the players value them and their importance to the story arc. Sometimes important characters are completely abandoned. The importance of using characters that instinctively stand out is just as much for the players to feel like they’re a part of the story as it is for the GM to help the characters build a story they’d enjoy.
Cook, Monte, and Sean K. Reynolds. Numenera. S. L.: Monte Cook Games, LLC, 2013. Print.
The Numenera system has a couple of interesting benefits that differentiate it from many others. It is meant to be played like a pulp-science fiction novel (akin to Star Wars in many ways). While many of the themes are science based or science driven, the world itself has no science. There are no explanations for their miraculous devices, they simply function. Mechanically, this system gives a system driven on expenditure (not unlike the classic spell system of Dungeons and Dragons). Stylistically, this is meant to show how an adventure for a hero gets progressively harder through the story, regardless of the difficulties they face. Another interesting mechanic is that experience points (the way characters progress) are awarded when players discover things. This creates an environment where the players have to ask questions and explore the settings rather than solely focus on attacking.
Dungeons & Dragons,. '4'. Elemental Evil. N.p., 2015. Web. 22 May 2015.
This podcast shows a live stream of a D&D game that takes place during comic-con. It’s an intentionally entertaining game, something that is fun to watch and to (it looks like) be playing as well. The game is set up in a very theatrical way, with an open game board so that it’s easy to watch. The gameplay itself is comical, with large reactions and abstract encounters. Everything can be interacted with, and the GM does a good job of making sure that everything benefits you from having been interacted with. The players themselves are mostly writers and artists, so they have awesome backstories and the plot is well formulated.
"Horror Roleplaying Part 1. Setting the Mood." Dice of Doom. 21 July 2010. Web. 10 Mar. 2015.
This source explains how to foster a different setting for D&D. More often than not, players don’t worry about their characters. They’re divorced from the game play and the experience is more to be enjoyed than to be thrilling. The post is written about what to do to set the mood. They recommend a room that is inhospitable; poorly lit or heated. They also recommend setting a more somber mood during game sessions. While this premise is fun it’s not likely to work at D&D at school. Most of the time, games are treated as games; not as anything serious. This is a fun circumstantial game play method.
Iron Kingdoms Core Rulebook. Privateer, 2013. Print.
Iron Kingdoms is a tabletop RPG system that works off of 2d6 (two six sided dice). The idea behind the system is that rolling two dice gives a better probability (7 is the most likely number) rather than a d20 which has equal probability from 1-20. Iron Kingdoms is derived from wargames, so rather than using the grid setup which D&D uses the players measure directly from their miniatures in order to decide how far characters move. Another interesting part of this system is that spell casters aren’t limited in the spells they can cast a day but by the points of spells they can cast each round. This system works because spells do about as much damage as other types of attacks.
Mearls, Mike. D&D 5th Edition Players Handbook. N.p.: Wizards of the Coast, 2014. Print.
Fifth edition simplified many of the mechanics in D&D to try and make them more instinctive and less about hours of study. They got rid of many of the small modifiers (+2 attack from flanking, +2 to attack and -2 to armor on charge, separate armor class when surprised), and put everything into a new mechanic called advantage. Instead of adding small circumstantial bonuses to the attack rolls, the player rolls to dice and takes the higher one. Another simplification is the elimination of feats. In 3.5, a character gains a feat every two levels, which adds an amazing amount of diversity and complexity to the game. However, feats are troublesome to navigate and require specific paths to get to more beneficial abilities. 5th edition replaces that with greater diversity inside of each class.
"Pathfinder_OGC." Pathfinder_OGC. Web. 21 Feb. 2015. .
The Pathfinder system is built off of the open format game license. This allows for the Pathfinder core rules to closely mirror those of D&D while at the same time distancing themselves subtly. Some of these subtle differences are names of gods and some terms that each of the companies have copyrighted. PFSRD made more powerful characters than 3rd edition by letting species play a bigger role in development, and also by letting all of the classes have more abilities at first level. Also they have systems in place that allow for specialization into very specific areas. However, as the system expanded over the years, not all abilities were play tested and balanced in comparison to each other. This created a situation where extremely powerful characters could be built by stringing disparate material together.
Peterson, Jon. "History: Forty Years of Adventure." Dungeons & Dragons. Wizards of the Coast, 19 May 2014. Web. 22 Feb. 2015.
Rather than explaining gameplay, this source focuses on the history of D&D. It outlines the war games that D&D came from, and how it was publicized through magazines prior to its release. However, this is a timeline for D&D, not tabletop role playing games overall. While it contains valuable information about how the setting developed and D&D propagated itself, it doesn’t show how other companies followed D&D to make similar games. Regardless, this source functions to show how long the game has been around and how many people and hours of work went into continually building the company, but it also shows through the number of items produced that there was a continuing market for theses games, and that each edition (while different) was purchasable in and of itself.
Quick, Jeff. "Front Page." Sakuru. Pbworks, 1 June 2014. Web. 22 Nov. 2014.
This is a website explaining a specific world of D&D. Most of the rules are the same as other D&D systems, but the spells are slightly weaker and there are more miscellaneous benefits attributed to classes. Sakuru is heavily inspired by the work of Miyazaki, so the world is heavily based off of legends and slowly growing magical powers. Items that have been in use for generation begin to gain powers from the fact that they were used in those ways. Similarly, nature spirits come purely from the age and power that the elements have accumulated. By prioritizing found items, it encourages the players to explore rather than develop themselves. The website provides information about the world and system rather than a scenario itself in the hope that players will largely guide the way they interact with people. However, such an open scenario often causes a lack of drive that makes the game lack the long story arc Joseph Campbell would say we all instinctively look for.
Rhem, Scott. "The Angry GM." The Angry GM. Web. 17 Feb. 2014.
The Angry GM is a blog that focuses on teaching GMs how to play their role more effectively. The role of GM is to lead the story; the person playing it is responsible for the setting and for the actions of all non-player characters. Since the job is so central, it’s the one that requires the most preparation and understanding. Angry GM talks about some of the ways stories can be made more engaging and for how GMs can prepare for what the group’s encounters will be. He does this comedically and through many curse words. However, this source also represents how a GM helping text can be written. They’re important, but it’s often hard to keep the attention of teenagers. Texts like this may help.
When coming up with an idea for a capstone, I wanted to do something that would interest me and also give back to the SLA community somehow. That is how my partner, Kenny Nguyen, and I came up with the idea to build a game about SLA. We both enjoy playing video games, and also wanted an engaging way to teach future generations of SLA students about the Core values. Our video game does just that, but it in a slightly more engaging way than how they were originally introduced to us.
The game starts with the freshmen Yael, whose curiosity leads them to venture onto the forbidden fourth floor. (It's a very known thing that the 4th floor is off limits so we wanted to use this to start the game's lore.) Next, Yael wakes up on an islands beach, and seeks help to get back to Mr.Reddy's class. After receiving help from the village leaders "Mr.Worst" and "Doctor Echo" they learn that they must collect the 5 core values, which are the heart of the island. Once they collect the values (and learn what each value is) they are teleported to fight and defeat the islands guardian, the “Benchmark”.
My partner and I collaborated throughout the capstone, and used our talents to make it better. I focused on creating the environments, animating the characters, and coded the mission and boss battles. Kenny focused on finding resources that we could use, recording the voices, and he coded the combat and dialogue in the game.
"Getting Started with Unity | Unity Cookie." Unity Cookie Getting Started with Unity Comments. Unity Cookie. Web. 29 Jan. 2015.
This is a website featuring useful tutorials, videos on how to use Unity, and a user forum that allows feedback on how to use Unity. This will be a useful source because, if need be, we can simply look at the tutorials they have. It also has a forum which we can also look at if we face a problem that others may have experience as well. This will be a valuable tool for references; if we don’t know a string of code to add, then we can simply look on this site, in the tutorials section. It also features free (and some for a price) premade models and games we can use for tests.
"Tutorials." - Blender.org. N.p., n.d. Web. 30 Jan. 2015.
This is one of the programs we’ll be using to create the characters; the site features downloads you can use in your blender projects, a FAQ area, and contact information in case we want to contact the team about copyright models. We plan to use pre-made models if designing our own is too difficult, so being able to review all of the legal stuff with using pre-made models is important. Also, this is the official website for Blender, so it has a wide variety of tutorials made from professionals. This site will be very useful also because it features a forums section, so we can look there of we have similar issues other users have had too.
"Blender Stack Exchange." Blender Stack Exchange. N.p., n.d. Web. 30 Jan. 2015.
This website’s best feature is the huge forum it has that allows blender users to post their experiences with blender. This is a good source for a project because of this; if we have a problem in blender we can’t figure out, we can simply look on the forum to see if someone has had a similar problem. We can also use some of the posts that outline how to make new, interesting things for our game. Since the site is free to use, it’s easy to navigate around the website and use the many tools that are available. It’s organized by the most popular posts, by if we have a problem, we can simply search for it on the websites database.
"Characters 3D Models - Free 3D Characters Download." Characters 3D Models - Free 3D Characters Download. N.p., n.d. Web. 30 Jan. 2015.
This is the main site we’ll be using for NPCS and character objects. It features thousands of prefabs and premade character models that we’ll need for our game. Spending extra time to model every single NPC in the game will take up more time then we have, so having a site where free prefabs are available is a great for our project and the process. This site will save us a lot of time. It allows it’s users to upload their work for other users to download their work. having a plethora of free NPCS models will make the extra month working on NPCs turn into extra work time. The website is easy to navigate, and free to use.
"2. Interface and Navigation - Blender Cookie." Blender Cookie 2 Interface and Navigation Comments. N.p., n.d. Web. 30 Jan. 2015.
This is essentially the same as cg cookie “Unity Cookie”, but for the program Blender. This features lots of information about using blender and character creation, which is part of a crucial first step for creating the game. The first things we need to do involve advanced CGI, and a site that has step by step instructions on charactering modeling is a valuable source we need. It also features mostly free downloads that we can add to the game. The website is partnered to “Unity Cookie” so the videos have a lot of tutorials where the user uses both Blender and Unity. That’s great for us because we’re using the same programs. Exporting files from Blender (with animations meshes etc.) seemed difficult at first, but this site has shown us a simple way to do it.
"33 Brilliant Blender Tutorials." 33 Brilliant Blender Tutorials. N.p., n.d. Web. 30 Jan. 2015.
This sites may purpose for our project is that it includes a lot of great tutorials. Watching tutorials for references while building our game is going to be very important, because we’re learning new skills while we’re building. This site has lots of sources besides itself that we can use, and has professional tutorials done by professionals in this business. The entire website features tutorials on other programs, and also includes a forum section for questions and comments. The website is neat, organized, and user-friendly. Most of the things on it is free, so it’ll be a great reference source for the Capstone.
"C Games and Graphics Code Examples." C Games and Graphics Code Examples. Happy Codings. Web. 29 Jan. 2015.
This website will be an important reference website for our game. Instead of spending hours on hours trying to write our own, brand new code, we can use already written code from this website. It features a plethora of different languages and lines of code that are free to use. This will be great for our project because this will allow us to make a more organized, better game. Instead of spending hours on a simple part of the project, we can add even better things to the game that we otherwise couldn’t. The website is organized and easy to navigate through.
"Learn to Code." Codecademy. Code Academy. Web. 29 Jan. 2015.
This is the website me and my partner used during the summer. This is one if the first thing we used to help us learn programming, and it’s a fantastic site for that. The curriculum is easy and teaches well, it’s free to use, and has great courses. It has a wide variety of languages to learn, and the website itself is appealing. When I first started learning coding, I was a bit intimidated because of how hard it appeared. This website really did make learning code very easy. It helped me learn a few languages fast, and will aid us with the Capstone. If we have a certain language we want to use for code, but don’t know it, we can simply use this website as a reference or use it’s free courses to learn the new language.
"Amplitude Studios Chose Unity." Unity. Web. 29 Jan. 2015. <http://unity3d.com/>.
This is the site that contains that program Unity. Unity is the engine we will be using to build our game. The website will be our main platform for learning how to use Unity. It has useful tutorials, user experiences, and support for the company that produced Unity. It allows easy access to many of it’s files, and, includes a forum where users can post comments, concerns, or experiences. Unity itself will be a great option to use because it’s easy to use, free, and already includes many of the assets and prefabs we'll need to make the game.
This is an online book me and my partner found that will be a valuable source. We’ve decided that the main language we’ll be using is Java Script, and we both aren’t experts in that language. This will help us brush up on this language, which is another important part of the next step of making the capstone process go smoother and faster. Jumping into a project without know the basic code needed to make it will only make the process harder, so it’d be wise to learn the language first then use it. We plan to do that, and this book will be a great aid that will make making the game a lot easier.
Pippin. By Roger O. Hirson. Dir. Donna Romero. Blauvelt Theater, Friends Select School. Philadelphia, PA. 21 November 2014. Performance.
This was one of the first plays I saw after deciding to write one for my capstone. This helped me because it is an example of a school production that I could pull ideas from when trying to complete my own production. Though I didn’t take notes while watching, I was very mentally aware of the elements in the play that I liked (not just the story content, but also the transitions and set) and did not find as pleasing. Something I notice is that this school probably had a lot more time to make the play larger scale than the time I am giving myself, which lets me know that I probably won’t have as long or bulky a play, but that’s okay.
Thoroughly Modern Millie. By Richard Morris and Scanlan. Dir. Hana Holquist. Lower Merion High School Auditorium, Lower Merion High School. Ardmore, PA. 22 November 2014. Performance.
This is another play I saw, which was much different from Pippin. The crew was much larger and the costumes, set, design, and actors were much more available at this school because of its size and funds. I can use this play as another example of how something in writing can come to life. This will also benefit my project because, again, I can take the elements I liked from this performance and didn’t like and have mental notes to help the performance I put on to be what I want it to be. This is especially helpful because the cast is of students.
Angels in America. Created by Tony Kushner. Perf. Al Pacino, Meryl Streep, Patrick Wilson, Mary-Louise Parker, Emma Thompson, Justin Kirk, Jeffrey Wright, and Ben Shenkman. HBO, 2003. DVD.
This source is reliable because I saw it during my Sexuality and Society class with Ms. Giknis. The original writing for this film was in the form of a play, and this is yet another representation of bringing scripts to life. There are different ways to interpret what is on paper and this play had more theatrical elements that made it feel more like a play. For example, there were parts where characters were having hallucinations and instead of clearly making it a daydream-like edit, the film just continued as if nothing happened. Watching Angels in America is another example that gives me ideas of how I can interpret my script into a live performance.
Heaney, Seamus, and Sophocles. The Burial at Thebes: A Version of Sophocles' Antigone. New York: Farrar, Straus and Giroux, 2004. Print.
I read this play during my Political Theory class. Though this play is not as modern as others that I have read, it is still useful because I can note the format of the script and how through only the dialogue of characters (mainly) an entire plot can unfold. The best way to learn how to write plays is to read and see many plays, so that is what I am doing. I selected this source, and it was the first play I read after deciding to write a play. The formats used in this play will be useful when I am writing for myself.
“Tom Girls.” Narr. Ira Glass. This American Life. This American Life. PRX. Web. 13 February 2009.
This is the podcast that inspired me to write a play. Not only did it inspire me, but I am creating my plot based on the people interviewed and featured in this podcast. There are two young people who were born as males but identify as girls. They are from different states, and have met through a convention for parents of children like them. Lilly and Thomasina speak first-hand what they feel like being “out of the ordinary,” which I can use to guide character development in my play. Though the lives of these girls will be later on when displayed for the play, this podcast is important because it is my starting point, essentially.
Nina Lewis. “Writing Short Stories – Tips on Narrative Structure & The Writing Process.” AWritersFountain. Web. 18 Jan. 2015. <https://awritersfountain.wordpress.com/2013/09/02/writing-short-stories-tips-on-narrative-structure-the-writing-process/>.
This web page provides many tips for writing narrative pieces. The author of the blog on which this page is posted recently started the blog in 2013 and frequently updates it with more tips. Just a few months ago, she was involved in an online writing retreat. Because I am not used to writing large amounts or writing narrative pieces, I turned to this source. With it, I can begin to draft out more knowingly what my play will be like. That way, I don’t have a confusing plot with the tips used from this post. I can plan out the script and have it succeed.
Williams, Tennessee. A Streetcar Named Desire. New York: New American Library, 1990. Print.
I read this book for Sexuality and Society class. I chose to read it because not only does it deal with a controversial topic, but is a play. The good part about this play is that it has also been performed and I can find versions of adaptations for this performance to see how I could like my play to carry out as well. This is a good source also because I can use the format of the writing and the plots to mimic when writing my own play. Again, this just adds towards my research process for widening my knowledge on plays and how they are performed and written.
Szalwinska, Maxie. "Twelve tips for aspiring playwrights." The Guardian. Guardian News and Media Limited, 16 Aug. 2002. Web. 13 Dec. 2014. <http://www.theguardian.com/stage/theatreblog/2008/nov/25/theatre-writing-plays-playwright-royal-court>.
These are tips I really needed in addition to other resources that explained the ropes of playwriting to me. This article was written on the Guardian, which is a reliable source for news and other topics. From this source, I learned that I have to learn to listen to what’s going on around me and be very wary of those conversations. It helps to write things with a more realistic approach. For example, if you listen to conversations on the train, you can build a story off of the partial story you are getting from what you hear. Also, another tip was to write more often, which I have been doing since discovering this source.
David Hare, Katori Hall, Matt Charman, Nell Leyshon, James Graham, Alia Bano, Richard Bean, Anders Lustgarten and Roy Williams. “Top Tips for Writers.” National Theatre. National Theatre, n.d. Online video clip. 15 Nov. 2014. <http://www.nationaltheatre.org.uk/video/top-tips-for-writers>.
This is another display of many useful tips I need to keep in mind during the writing process. The most useful tips I picked up on was to write about what I’m interested in and what I could learn more about, which would be a driving force for the plot. Another tip was to start out with a plan, and to avoid being boring. By many writers’ perspectives from the video, boring is presenting the audience with something they already know. Additionally, it was good to know that the first draft of a play is not always going to be the greatest, and being able to take criticism is crucial or else I might not succeed.
Clem, Brian. “8 Ways Any Writer Can Get Started in the Craft of Playwriting.” Writer’s Digest. n.p. 17 Oct. 2013. Web. 13 Dec. 2014. <http://www.writersdigest.com/online-editor/8-ways-any-writer-can-get-started-in-the-craft-of-playwriting>.
Some of the tips here overlap with things I already had an idea about, but nonetheless, they were still useful. Something that I found to stand out was the tip that said to focus on character development and less about the more theatrical things. The main character should have some change, journey, what it may be between the beginning and end of the play. Also, it was said that I only need to write what is necessary in terms of stage directions and gestures for characters. This source is reliable because it comes from Writer’s Digest, which is an publication for the community of writers.
Link to Capstone Website:
My name is Jasmine Nieves. To explain what had to be done for my project, was that at first I wanted to do a newsletter. Then another opportunity came so I can help participate in somebody else’s Capstone. That somebody is Kenayah Cerdan. I just went back and forth with the idea. Also, another great opportunity came so I can volunteer for a company known as, “Dress for Success”. That business, all it is, is that it is sort of like a donations. They give those donations, but of business and professional clothing who can’t afford it. Throughout being in this process, nothing really happened. I called the people, I got nervous and we never moved forward. Also out of nowhere, I thought to volunteer at the Main Library in Philadelphia. But then my mentor said, “Would it be realistic enough?” That question stuck with me ever since even though I really didn’t think about it. When I was trying to set up more of the newsletter than I already had, the program didn’t allow me to both do the accessing and the editing. While in this process, I put words together in my own words describing the styles people SLA likes and who inspired them.
So then I went along with the idea of creating a website. The one who gave me this idea was my mentor and one of my old teachers, Elizabeth Menasion. She told me in the beginning how she wasn’t good about knowing about fashion but she did help me. She was the one who gave me most of the ideas. This is why I chose her as a mentor. To speak now about my website, I just started off with a Google survey. I created 10 questions but in the very beginning, I had more until I needed to edit and condense it. I created one survey and then I created another survey in which some people did answer and did leave their email address so I will know who did what question. The total amount of people that did the survey was 10. After I saw the results, I then put what I put in my own words, onto my website. My capstone ended up to take up the whole year. Mostly all the senior who had a Capstone did.
Now speaking about the website. According to the questions that were created and the way people answered, I ended up having the titles that I had when putting together everybody’s words on to a document, making them as my links with some pictures, videos, and of course the description of what I put in my own words. What I am doing right now is just writing up my abstract. Soon I will upload everything to SLAte and then everybody will get to see my Capstone.
For my 2015 Senior Capstone Project, I collaborated with a fellow student in creating and hosting a podcast here in the halls of SLA. It’s entitled Our Beautiful Voices, and focuses on examining and showcasing the talent and the passion here in our fine establishment.
Passion is like a safety net for the mind. When we feel like we have nothing, passion is there to remind us why we continue on. Taking the next step is always easier with walking sticks of passion. Filling your life with what you love, waking up and opening your eyes to that magical force that moves your legs, can make an incredible difference not only in your own life, but in every life you interact with.
Walking through these halls for four years, I’ve heard so many voices, an incredible symphony of vocal music. Today’s youth, vibrant and alive, sharing their passions with each other, keeping one another afloat. At the beginning of this year, I set out on a quest to give each individual voice its own megaphone.
Our Beautiful Voices focuses on the passion that is present in the halls of SLA. It seeks to highlight that passion, and present it, along with the individual who holds it, to the world, and send it back into the halls, more vibrant than ever. More than anything, it is an appreciation of students.
Of course, the actual creation of the final product was a much greater task than I initially assumed, and I’m very proud of the work I put into it. I learned a lot, and I hope that by listening, you can learn something too.
Abumrad, Jad, and Robert Krulwich. "In The Dust Of This Planet." Audio blog post.
Radiolab.org. NPR, 08 Sept. 2014. Web. http://www.radiolab.org/story/dustplanet/
Radiolab is one of the most successful podcasts todate. I used this episode in particular as a source to better understand the specific style of podcast it utilizes, and how the authors’ thoughts and goals manifest to create a final product.
Radiolab’s distinct, overedited style keeps listeners engaged, but does also remind them constantly of exactly what they’re listening to. Radiolab cannot be considered a conversational podcast, but rather a more scriptdriven, documentaryesque narrative. This style has proven to be slightly more commercial, or publicly successful, and is often selected by today’s professionals.
I used this source to inform my own style of podcasting and decide what kind of podcast I wanted to do.
Atlee, Tom. "Ways to Make a Community Stronger, Wiser, More Resilient and Engaged." Ways
to Make a Community Stronger, Wiser, More Resilient and Engaged. CII, n.d. Web.
This source provides information about community building and strengthening communities. It brings up valuable points and interesting philosophies that will help me build and elaborate upon my driving questions and their manifestations. Can I actually make my community stronger through this project? Maybe.
This source simply maps out strategies for community building programs, and suggest possible inroads to a stronger community. But it also analyzes what exactly defines a community as such, which helped me understand my own community and mission.
I found this source useful because it helped me to realize factors that go into community building I hadn’t realized before, which I utilized in building strategies to impact some kind of change with my project.
Becker, Deborah, and Lynn Jolicoeur. "‘Selma’ Is About ‘The Power Of Voice,’ Director Ava
DuVernay Says." The Artery Arts Culture on WBUR RSS 20. 90.9wbur, 10 Dec. 2014. Web.
The power of voice. This is a key element of my capstone project. I want to communicate to the community, by the community, a message of unity and passion and the realization of the self. And I feel the best way to do this is by way of the power of voice. The voice that the passion lives underneath.
This source helped me discover the truth behind that power. What are the voices of history that inspired political and social change? Of course, this is not the goal of my project, but if I can capture the power of voice in an interview from the community and give it back to that community, I will have learned it from histories leaders.
Game Over: Kasparov and the Machine. Dir. Vikram Jayanti. Perf. Garry Kasparov and Anatoly
Karpov. THINKFilm, 2003. DVD.
Passion. An intense desire and enthusiasm for something. This is what I’m truly fascinated by. “Game Over” is a documentary about the passions of many that explores the specifics of these passions.
Through my exploration of this source I learned more about and better understood what passion can mean to a human being, how it can, and so often does, decide and command their entire life. I am absolutely fascinated by the notion of passion.
I will use what I’ve gathered from this source as inspiration for the seeking of my interviews, simply fueling a desire to learn about passion.
Kang, Cecilia. "Podcasts Are Back and Making Money." Washington Post. The Washington Post, 25 Sept. 2014. Web. http://www.washingtonpost.com/business/technology/podcastsarebackandmakingmoney/20 14/09/25/54abc62839c911e49c9febb47272e40e_story.html
I am not making my podcast for money, but for love. I am a renaissance man, a romantic of sorts. This article helps me remember everything I do not want my podcast to turn into. Capitalism... Capitalism, the Marlin Fish in the “Old Man in the Sea”.
But it’s interesting that podcasts are making such a bold return to the spotlight. I selected this source because it pertains directly to the work I’m doing. I found this source useful because it instructed me as to the audience that I will be addressing in my project. However it was not very useful in actually determining any choices or developing any inquiries.
Marothy, Alexander. “Interview with Apple Employee and Podcaster David Webb.” Personal
interview. 03 Jan. 2015.
This interview introduced me to the world of amateur podcasting. I spoke with a person who podcasts simply because they enjoy it, not because they have an endgoal of monetary success or fame. This guy set me up with some great equipment that I can use to really get the ball rolling, and introduced me to other amateurs like myself.
Understanding the paths and quests of others with similar visions has been helpful in bringing me back to reality and comprehending exactly what it is I’m hoping to accomplish with this project.
The biggest limitation of this source is that I wasn’t able to talk with him very long because he had to get back to working at the genius bar.
Marothy, Alexander. “Interview with SLA Student and Community Member Sieanna Williams.”
Personal interview. 27 Dec. 2014.
This source provided me valuable insight into the life of an SLA student and their experiences in the community. In the interview, we spoke about a sense of safety and belonging in the halls of SLA and the ways in which students look out for one another. Even though she doesn’t know most of the students who go to SLA, she has faith that if she’s in trouble she can count on them. I selected this source because it would give me a window into life inside the very community I want to inquire about. It specifically addresses at least half of inquiry questions.
Marx, Karl, T. B. Bottomore, and Maximilien Rubel. Karl, Marx: Selected Writings in Sociology
and Social Philosophy. London: Watts, 1956. Print.
Marx’s social philosophy has given me wonderful inspiration and allowed for the development of an incredible birth of inquiry. His ideas on society and how human beings function in communities have given me great things to think about in terms of my own understanding of my community.
Of course, my podcast is not so directly about communities and social philosophy in that it doesn’t specifically target or speak about these ideas, but it is in many ways indirectly about these things. This source has helped me to embed notions of social and communal unity in the fabric of my project, without directly addressing it.
Muhammad, Ali Shaheed, and Frannie, Kelley. "Souls Of Mischief: 'It's Like Catching Lightning In A Bottle'" Audio blog post. Npr.org/music. NPR, 03 Sept. 2014. Web. http://www.npr.org/blogs/microphonecheck/2014/09/03/345266025/soulsofmischiefitslikeca tchinglightninginabottle
Microphone Check is the hottest hiphop podcast right now. I selected this episode specifically as a representation of the entire show, and used it to better understand the different styles and rhythms of podcasts. One of the beautiful things about a podcast, like so many other artforms, is its infinite forms and possibilities. Microphone Check is driven by conversation, and some would call it extremely underedited. Pauses and breaths are not cut from the audio, conversations are allowed to spread their wings and soar. This moves away from the style of podcast that has proven more successful in the public eye, and provides the listening the unique opportunity to completely tune it out. This style of podcast is great to fall asleep to, or, if you’re in the mood, listen in as if you yourself are a member of the roundtable.
Roose, Kevin. "What's Behind the Great Podcast Renaissance?" Nymag.com. NYMag, 30 Oct. 2014. Web. http://nymag.com/daily/intelligencer/2014/10/whatsbehindthegreatpodcastrenaissance.html This source works to document the recent success of podcasts. Apparently, numbers are soaring, and there are several reasons why. I selected this source because I wanted to learn about where
podcasting is currently, what’s happening in the world of audio journalism, and how the public is responding to it. This way, I can better formulate my own strategies in terms of audience and broadcasting. I found this source useful because it had important interviews with valuable, successful members of a community I’m attempting to enter. However, one limitation of the source was its lack of a clear conclusion. It didn’t attempt to make predictions about the future of podcasting, although it did mention the future of radio, and it isn’t good.
During my four years of high school I have observed that not many teens are familiar with the meaning of sexual health, so I choose this topic as my Capstone. Having a Mother that has worked with sex education almost all of her working career I received information regarding sexual health earlier than some of my peers. I wanted to look more into school based programs that inform young minds about safe sex. OIC of America offers a TPP ( Teen Pregnancy Prevention) program which is funded by the Office of Adolescent Health and the DHHS.TPP goes into different school across the Philadelphia area and teaches young people on pregnancy and Sexually Transmitted Diseases (STD) prevention. September 21-23, 2014 I attended a National Performance Measurement Conference. While attending the conference I was able to sit in on a couple of sessions, in these sessions they focused on key target populations and locating hard to find community level data. While at the conference one of the activities I participated in with the Philadelphia group were to evaluate pregnancy rates and performance measures to develop an action plan for re-application. On April 17,2015 I attended the TPP Leadership Academy. I participated in a Pros and Cons of Sexting and Texting activity as while as team building activities. While working on my Capstone I was able to gain understanding of the TPP program while also learning what is focused on to build a program such as TPP.
"State Policies on Sex Education in Schools." State Policies on Sex Education in Schools. N.p., n.d. Web. 22 Jan. 2015.
In this article it speaks about the breakdown of what states allow sex education in schools. In this article they also talk about why these states allow schools to implement these programs . They go state by state and talk about the programs that they have and what they are allowed to educate the teenagers and children with. Something that I found really interesting was that pennsylvania was not on this list.
"Implementing Sex Education." Implementing Sex Education. N.p., n.d. Web. 25 Jan. 2015.
This source talks about how to implement sex education in a school setting. How it should be taught so that the audience understands the message and what they are trying to get through and to also help them fully learn about sex education. They talk about how each topic should be talked about and how it needs to be approached depending on the age of students. They also talk about how education does not just stop at school it is also a conversation that should be done in the household.
"The Popular Education News Continues With A New Editor!!" N.p., 09 Apr. 09. Web.
This source talks about what it takes to be a good educator, how you should approach children when talking about any topic. What students are receptive to, how they learn the best and how they retain what they learn. In the article they talk about how certain things need to be taught certain ways depending on the community that you are in.
OIC of America
This is the program that I am working with they are located on 1415 N. Broad st. There mission is the continue to provide a quality education, training and employment and housing services. They reach out to the community to provide them with the tools that they need in order to succeed. Their motto is “Helping People Help Themselves.” This organization focuses on the African American community, the sexual health programs that they provide focus on the poorer communities.
Sex Education That Works." Sex Education That Works. N.p., n.d. Web. 25 Jan. 2015.
This article talks about what works best for sex education. What teaching methods work best for students. It also talks about how sex education is a very touchy subject so it needs to be approached in an appropriate manner. It talks about what attitudes and beliefs should young people should be exposed to. It talks about how students need to be able to form their own opinions about sex education and what it means to them.
This source talks about the most effective way to run a student council and how the flow of the meeting should run. It talks about how to become organized and how to keep people engaged. It also gives you other various links to other websites where they talk about what is best to do for running a student council. It also gives you examples of student run councils that have worked over the year and gives you guidelines as to how you should run yours.
"National Association of Student Councils." (NASC). N.p., n.d. Web. 27 Jan. 2015.
This website is the main website for the National Association of Student Councils. It speaks about the many student run councils around America. It also talks about the history of this association and why it was put in place. They want to help students become advocates for themselves and making sure that they have a voice, they want to help establish strong student councils that will make a change in their communities.