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Tobi Hahn Capstone

Posted by Tobi Hahn in Capstone - Manuel - Wed on Thursday, May 19, 2016 at 7:40 pm
This year, I made a game called Swat Team with my best friends August and Josh. I believe that we were successful. Our goal was to create a game that looked nice and that we were proud of. Additionally, we wanted the game to be fun. I believe we were successful in all parts. We started the game last year, but since making it our capstone we have revamped all aspects of the game. August redid the art. I completely rewrote the menu system and much of the gameplay. Josh made a lot of new music! We showed the game at Philly Tech Week to a huge audience. People young and old were filled with glee when they played Swat Team. We're excited to show you our work!

ANNOTATED BIBLIOGRAPHY: https://docs.google.com/document/d/1c5e4jdBVhftXQzvcaiBk0YCibCLC8tufUdk6ThDRkKo/edit?usp=sharing
PLAY GAME: http://paisleygames.itch.io/swat-team
Tags: 2016, Manuel, capstone
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McCarthy Unabridged: The Road, Page 281

Posted by Tobi Hahn in Being Human - Giknis - B on Thursday, January 28, 2016 at 8:45 pm
I speculate that Cormac McCarthy could have cut this passage from page 281 of The Road before it was published.

The boy wept. The sea churned. Everything was cold. The boy was utterly alone. He wanted his father to be there, to tell him a story - but it was impossible. There was nothing left to tell stories about. There were no more stories left. The pistol lay in his hands. The boy contemplated; he remembered what the man taught him. Hesitated. His hands shook. He’d decide tomorrow. 

It was raining. Great swells of brine wrenched themselves from the deep and broke against the frigid shore. More thought, more hesitation. Why continue when failure is assured? But miracles could happen, and had. He was carrying the fire, after all. Sometimes help came by opening the doors he was most afraid of.

Night. The plenilune moon cast a sterile glare across the frozen earth. The boy dreamt. He imagined that the man was walking along the beach, with everyone - Ely, the dog, the thief, and the other boy - in tow. He woke up.

It was early. The sun had just begun its slow ascent. The boy looked at the pistol. He made up his mind. Sobbed. The man was gone. They were still carrying the fire. The boy walked towards the road.


The following rationale explains why I wrote the passage in the way that I did.

This “missing scene” from The Road is placed on page 281, after the death of the man. I chose this placement because of the large gap in the timeline of the story at this point. After the boy wakes up and finds the man dead, he mourns him. The story then skips ahead three days to when the boy is found by the veteran. This gap has potential for a great amount of reflection and contemplation by the boy. The central conflict in this passage is whether the boy will take his own life or not. On page 113, the man teaches the boy how to put the gun in his mouth and shoot himself if necessary. The boy knows that this is an option, so he considers it seriously.
In this passage, the boy must decide whether he is going to continue carrying the fire or give up. Carrying the fire, and by extension perseverance in the face of difficult and frightening obstacles, is a major theme of The Road. In the passage, I mention that “Sometimes help came by opening the doors he was most afraid of.” This is a reference to the motif of doors in The Road. Doors can lead the man and boy to horrors like the room filled with people to be eaten on page 110 or miracles like the bunker on page 137, but they can never know what’s behind a door until they open it. Before the man opens either one of the aforementioned doors, the boy begs him not to open them. However, the man understands that no matter what terrors might lie behind them, they need to open every door - they have no chance of survival otherwise. In my passage, the boy realizes this. He knows that survival will not be comfortable or easy, but that it’s necessary because he’s carrying the fire.
The reference to stories in the first paragraph of the scene is a reflection of an earlier scene in The Road. On page 267, the man is trying to get the boy to talk to him. He offers to tell the boy a story, but the boy declines. Now that the man is gone, the boy wishes that he could tell him a story. 
My McCarthy-esque word was “plenilune.” This word describes the full moon. It was not used in The Road, and adds to the characterization of the moon here. The moon is a mysterious celestial body that is unfathomable to the boy. Plenilune is a seldom-heard word that sounds mysterious and full, just like the moon in this passage.
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Stuxnet

Posted by Tobi Hahn in American History - Jonas - X on Thursday, March 26, 2015 at 10:50 am
In 2006, relations between Iran and the U.S. were tense. The Bush administration considered Iran's nuclear program a growing threat that had to be dealt with, but did not consider military intervention an option. To intervene silently, the NSA and a secret Israeli agency created Stuxnet, a virus that would stealthily sabotage the computers controlling Iran's nuclear centrifuges.

Infographic: https://magic.piktochart.com/output/5144798-stuxnet
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The Amiga and the Future of Personal Computing

Posted by Tobi Hahn in American History - Jonas - X on Monday, January 26, 2015 at 3:35 pm
In the 1980s, personal computers were very different than today. Jay Miner led a team of engineers to create the first computer that was anything like what we expect from personal computers today. The time period in which the Amiga was released in allowed for a unique form of creative expression to emerge, leading to today's web where anyone can be a creator.


View the website here.
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Jagged Alliance 2

Posted by Tobi Hahn in English 3 - Rami - E on Tuesday, November 4, 2014 at 8:33 pm
​

Jagged Alliance 2 is a short book. It seems inconceivable that author Darius Kazemi would be able to fit a complete account of how a game was made in less than 150 pages, but he does this completely naturally. This book provides you with a complete picture of how a game is made, from the state of the industry at the time, to the cultural circumstances that affected the game, and even examines the game’s source code in detail.

Jagged Alliance 2 is a turn-based strategy game developed by Sir-Tech. In a turn-based strategy game, you control a set of units on a board, issue them commands during your turn, then wait while your opponent takes its turn. You most often play against the computer. In the introduction, Kazemi defines his goal for the book as a criticism that is as objective as possible, with no baseless interpretation of the game’s content or starry-eyed nostalgia. This is obviously an unattainable goal, a fact which the author immediately concedes after setting it. As the book uses interviews from people involved in Jagged Alliance 2’s development, their accounts will naturally conflict and some interpretation is necessary. However, whether analysing the artificial intelligence of Jagged Alliance 2 or examining how gun culture affected the development of the game, Kazemi uses quotes from interviews and excerpts from the game’s code to paint a unmistakable of Jagged Alliance 2 and the circumstances in which it was developed.

Jagged Alliance 2 presents the history of the game and Sir-Tech, the company that developed it, in a narrative format. However, it’s done with minimum input from the author, with the voices of Jagged Alliance 2’s developers taking the main focus. Ian Currie, the designer of Jagged Alliance and its sequel Jagged Alliance 2, is presented as the mastermind behind the game. The first chapter of the book tells the story of how Ian Currie developed the game Freakin’ Funky Fuzzballs during his free time while working on a railroad. This game was published by Sir-Tech, who eventually hired him. After shipping Freakin’ Funky Fuzzballs, Curie designed Jagged Alliance and its sequel, which the book mainly focuses on. The book avoids an easy pitfall by not making it seem like Curie was the only person responsible for Jagged Alliance 2’s creation - it puts just as much emphasis on the voices of the others who worked on the game, from the artists, the level designers, and even the managers of Sir-Tech.

Throughout the book, Kazemi shows the cultural and industry shifts that caused the success of Jagged Alliance 2 and why we don’t have games like it anymore. Sir-Tech was a Canadian company, and according to the author they strove to incorporate their country’s multiculturalistic values into the game, giving players a diverse cast to choose from. This is contrasted to gun culture in America - most of the first games fans were deeply entrenched in gun culture. Darius Kazemi shows how this affected the development of Jagged Alliance 2, as the developers felt pressured to include more guns in the game to appeal to their audience. Kazemi points out that one of the main differentiating features of Jagged Alliance when compared to XCOM, another turn-based strategy game that was released shortly before, is its diverse cast, but he neglects to mention how these same factors affected XCOM. Since XCOM was a sci-fi game, did it need to portray itself as a realistic simulation in order to win the support of its fans, or did it have an entirely different audience altogether? Was it possible that having a less diverse cast made it more appealing to its audience, as they could project their own attributes onto the characters? When trying to be objective, Kazemi simply presents facts and attempts to let them speak for themselves, with a minimal amount of analysis on his part.

One of the most interesting parts of Jagged Alliance 2 is when the author delves into the code of the game, giving a line-by-line rundown of how the game’s artificial intelligence works. Artificial intelligence can seem overwhelmingly complex when observed in action, and it’s tempting to think about it as a concept beyond mortal understanding, approachable only by savants. Darius Kazemi breaks Jagged Alliance 2’s AI down into what it is: a set of simple rules, working together in a system to create something that appears to be smart. This chapter also has one of the most fascinating things I’ve ever seen in a codebase. Jagged Alliance 2’s developers embedded an essay about game design, artificial intelligence, and how to combine them in a fun way in the source code of the game. In game development, you would expect to find this in the game design document for the game. Most source code only has comments when necessary, like “this function is broken.” Jagged Alliance 2 brings a side that you don’t see from a lot of videogame criticism - it not only talks about the technical aspect, but examines it in detail as something that was created by people who were making something they loved.

Jagged Alliance 2 presents in detail how a combination of circumstances combined in exactly the right way to create a game that could not have existed otherwise. While it has some shortcomings, it goes above and beyond what you would expect of games criticism, deconstructing the game down to its source code. If you are interested in game development, I would suggest you buy this book immediately, as it provides some amazing insights about game design, the game industry, and how they have evolved since Jagged Alliance 2 was released. I would even suggest reading this book if you have any remote interest in video games - it presents a fascinating story and shows a complete picture of how a video game is made, something that isn’t seen a lot. Rather than focus on just the cultural impact of Jagged Alliance 2, the code, or the game itself, Darius Kazemi chooses to focus on every single aspect that makes up the game. While this broad critique may miss things along the way, it provides a complete view of a video game and all the parts that make it up.


Title: Jagged Alliance 2

Author: Darius Kazemi

Published: August 25, 2014

Genre: Game History, Non-Fiction


Creative piece: https://dl.dropboxusercontent.com/u/39668136/budget/build.html
In Jagged Alliance 2, the author shows all of the different parts that go into making a game. I'm currently developing a video game with August and Josh, so I created a video game to show what our projected budget for publishing the video game is should we ever finish it. Art is by August Polite. You need to have Unity Web Player installed to play the game - it should prompt you, but if not, go to http://unity3d.com/webplayer.
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Octogenarian by Tobi Hahn and Josh Berg

Posted by Tobi Hahn in English 2 - Pahomov - A on Sunday, March 30, 2014 at 2:41 pm
​octogenarian.hopto.org or http://162.213.37.188 if you have problems reaching it.
Click explain if you are confused as to what the meaning of this is. 
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The Toaster

Posted by Tobi Hahn in English 2 - Pahomov - A on Friday, January 24, 2014 at 11:04 am

    The company had produced a product this year, just like they did every year. After testing it, performing surveys, and doing various other things that measured how much people wanted this product, the company found that it simply didn’t measure up to the competition. Nevertheless, it was the best thing ever. Everyone would want to buy it, and once you had it, you would wonder how you lived without it. It was nothing short of a revolution in the toaster industry. However, due to the fact that it only toasted one slice of bread at a time, didn’t pop up, and was made out of ugly plastic, it would be kind of difficult to convince the unwashed masses of the facts. This was no job for the engineers and designers; this was a job for the marketers.

    The marketers looked at the blueprints, 3D models, sketches, and prototypes of the toaster and decided that this would be a piece of cake. After conferring for a few hours, they decided on the theme for the marketing campaign: minimalism. Minimalism was a pretty trendy thing at the time, seen in user interfaces for smartphone apps, video games, the actual phones themselves, and many other things. It only stood to reason that people would want everything to be minimized. Heck, this could be expanded into an entire product line - toasters that only toast one slice, a blender that is just a square spinning blade, and microwaves that are not actually microwaves, just solid cubes with a few lights on the front. The possibilities are endless! The marketers thought of this, and made up a snappy name for the appliance line. They also got to work creating a website which had no useful information on it whatsoever, but it looked really pretty.

    The next step for the marketers was making the toaster more attractive. Using the plastic shell to their advantage, they made the toaster available in a wide variety of bright colors. A toaster with a metal shell would be available for an extra charge. The marketers prepared an ad campaign that showed the toaster and all his fellow minimalist appliances against a white background with sparse, ambient music. Another ad showed the toaster, the frontman of the product line, in all different colors. More ads showed the appliances majestically standing amongst the cosmos. This made it clear that the toaster was too good to pop up, and really, why are you expecting it to pop up? It’s minimalist! It’s simple! It’s a revolution!

    There were a few months left until the appliance line was released, plus the engineers were getting bored, so to go the extra mile and to make it even more attractive they shoved some electronics into it and hopped on another bandwagon, turning it into a device which could be linked into the Internet of Things. A user could make a special gesture in the Toaster App (It had no buttons and used gestures only, and turned a special color if you did it right.) and boom, their toaster would toast the bread! Much easier than pressing the buttons on the toaster yourself. A fantastic ad was produced based on this. It featured a busy family who wanted to have toast in the afternoon but didn’t have enough time to make it when they got home. After years of misery, they solved this problem by buying The Toaster (which is what they had gotten to calling it now, just Toaster), putting the bread in when they left in the morning, and pressing the toast button on the app when they got home. This ad won its way into the hearts of everyday people everywhere, and drove massive sales of the toaster on its release.

    It was time for the toaster to be released to the public! The ad mentioned earlier was not run on TV immediately upon the release - the company waited for the excitement about the launch to die down. They held a big party to celebrate the launch of the toaster, inviting many high-profile tech executives. When asked what he thought about the toaster, one replied “The party was great! I enjoyed it a lot, especially all the free food and money.” There was a bit of confusion before he figured out that he was being asked about The Toaster, after which he replied that it was undoubtedly a revolution, will change the world and the industry forever, etc, etc.

    The unwashed masses enjoyed the toaster quite a bit too. It sold a million units in a first week. The other appliances sold somewhat less, which was understandable because they were not marketed quite as much. The company’s tech support line got a number of confused calls from buyers who could not figure out how to put food into it, even after turning it off and turning it back on. The tech support line had to regretfully inform the customers that yes, you have bought a solid cube with a smartphone app and some blinking lights and no, we do not offer refunds. The unwashed masses were quite mad about that one for some reason or another. Something about false advertising, it isn’t what we said it was, blah blah blah. It clearly said in all the ads that THIS MICROWAVE MAY NOT ACTUALLY FUNCTION. WE ARE NOT RESPONSIBLE FOR ANY SHED TEARS, TORN OUT LOCKS OF HAIR, OR SPENT MONEY. Thanks for reading. Buy the toaster.

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Gussy Up Pup

Posted by Tobi Hahn in English 2 - Pahomov - A on Tuesday, November 19, 2013 at 7:02 pm

You say I’m your best friend, but you sure don’t treat me like that. You always want to parade me in front of your other “friends,” but we both know that they aren’t as loyal as I am. I’m always there when you get home from work, wagging my tail in greeting. When you’re stressed, I’m there to sit with you while you pet me. So why do you have to dress me in these ridiculous costumes? Don’t say you don’t know what I mean. You and me both know you do. During the summer, you give me one of those silly umbrellas to wear on my head and all your friends said “oh, what a cute dog he is!” Shut up. I have fur all over my body! I can’t get a sunburn. Last winter, you made me wear a disgusting sweater that your mother knitted for me. She even made a matching one for you, too. It was embarrassing. Why can’t I go anywhere with you?

I looked at the calendar the other day and Halloween is coming up. I’m nervous. Last weekend, you took me to the mall (leaving me outside tied to a pole like the bad owner you are) and went in no less than three costume stores. The costume you have in mind for me must be the most vile, embarrassing costume in canine history. That’s the only reason I can think of that you couldn’t find one. In fact, I saw you shopping on your computer for hours after work yesterday.

I can’t take this anymore - I’m getting out of here. I am running away. It is time to pack my things. I can take a few ounces of dog food in the backpack you bought for me last year (it’s vomit green, ew). I will take my favorite bone that I inherited from my grandmother. My lucky chew toy will fit somewhere too. I’ll walk to the bus stop and ride to the train station, then catch the first train out of here. I just have to find where you keep your money. Not in the kitchen, although I did find some good food there. Not anywhere in the basement. I wish I was big enough to ride your bike so I wouldn’t have to take the train. I’ll check in your room. Nothing under your bed. Here’s your wallet, right on top of your dresser. Ok, I got the money, let’s hightail it out of here!

These guys at the train stations are jerks! They say they can’t sell a dog a train ticket. I even took the time to learn sign language and sign out where I wanted to go to them, but they just laughed at me. “Hahaha,” they say, “a talking dog can’t possibly exist! He’s just doing an interpretive dance! That is far more rational and believable.” Well, I’ll give my old buddy Ralph a call and see if he can help me out.

“Hey, Ralph!”

“So, I’m having a bit of a problem here. I need a place to stay because my owner isn’t treating me great.”

“So I can stay at your place? Great, thanks.”

“What’s that?”

“No, I’m not dressing up for Halloween.”

“You want me to go trick or treating with you in costume? Listen, Ralph, I’m not sure that I can be friends with a dog who dresses up for halloween. You know my feelings about clothes, Ralph.”

“Yes, I know.”

“Right. I’ll just find somewhere else to sleep.”

“Ok, bye.”

Damn, I sure hate Halloween.


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Literacy in The Diamond Age

Posted by Tobi Hahn in English 2 - Pahomov - A on Sunday, November 3, 2013 at 1:10 pm

The Diamond Age, a postcyberpunk novel by Neal Stephenson, doesn’t quite stick to the high-tech/low-life cliche of classic cyberpunk novels. In “Notes Towards A Postcyberpunk Manifesto,” Lawrence Person says that cyberpunk characters try to topple social orders, while postcyberpunk characters try to live inside the rules of them or build better ones. In The Diamond Age, while there are many different classes (social status, and legal status as well are determined by what religion, or “phyle” you belong to), there is one distinct middle class, the Victorians, and one distinct upper class, the Equity Lords. They are able to stay on top by being the only classes that are able to read - the lower class, the inhabitants of the Leased Territories, are only able to understand “mediaglyphics,” animated picture writing. Being illiterate hurts the lower-class characters of The Diamond Age by removing their opportunities and alienating them from society.

Towards the beginning of The Diamond Age, Nell, one of the protagonists, is trying to figure out how to use a matter compiler - basically a 3D printer that will make anything. Its interface is completely in mediaglyphics. Her brother, Harv calls it the M.C, and Nell asks him why. Harv says that“[Letters are] Kinda like mediaglyphics except they're all black, and they're tiny, they don't move, they're old and boring and really hard to read.” (Stephenson, 101)

Harv is saying that he doesn’t know - letters are boring, mysterious symbols that are only useful for making long words shorter. The fact that Nell, Harv, and the rest of the lower class don’t know how to read or write puts them at a disadvantage because they are unable to question things that are told to them. If they were to be arrested for a crime, they would not be able to read the laws to defend themselves. The part where Harv mentions letters being old is interesting because letters certainly are still relevant in The Diamond Age - all the decisions being made for Nell and Harv, all the laws being made, and even the designs for all the technology that is created to display mediaglyphics - are all in letters.

At one point in the book, Dr. X, who lives in the Leased Territories and manipulates Harv and his friends into committing petty crimes to serve his ulterior motives, sends a beautifully calligraphed scroll to a judge, inviting him to dinner on his yacht. This sets a massive chain of events in progress, including the judge resigning, the inventor of The Young Lady’s Illustrated Primer being coerced into redesigning it so 500,000 copies can be made for orphaned girls, and the same inventor being coerced into being a double agent for the Equity Lords with the compensation that he, too, can be knighted and become an Equity Lord. Not knowing how to read English, Nell, Harv, and the rest of the people from the Leased Territories could never be a part of something like this. Instead, they are reduced to pawns used for setting these events in motion.

Later in The Diamond Age, Harv mugs a Victorian with his buddies and finds a book. He brings it home for Nell, thinking it is probably junk. It turns out that it is the state of the art Young Lady’s Illustrated Primer, designed and manufactured especially for an Equity Lord’s daughter. It is designed to raise a young girl with the right mix of practical lessons and subversive stories, so that she has the right mindset to do great things in life. Over a period of two years, the Primer teaches Nell how to read while telling her stories to help her deal with her mother’s abusive boyfriends. Eventually, she is told by the book to run away. Nell and Harv are hiding when Harv tells her that they need to talk about the Primer. “Why must we talk about it?” Nell asks. This being a sentence straight from the Primer, Harv doesn’t know how to interpret it.

“‘Huh?’ Harv said in the dopey voice he affected whenever Nell talked fancy.” (Stephenson, 464)

Even though Nell is being taught how to read and her vocabulary is expanding - which is certainly good - she is being alienated from her brother by this. Throughout the years of her mother’s boyfriends abusing her, the Primer and her brother have been her only friends, and she is becoming less close to her brother, simply because of her language.

Guided by the Primer and Nell’s wits, Nell and Harv eventually make it to Dovetail, a small middle-class town which exists to make handmade goods for the the New Atlantans, a Victorian clave. Harv does not know what to do in this environment and runs away, which is reflected in the Primer by Peter Rabbit, one of Nell’s four guardians and friends leaving. Nell is taken by Rita, a woman who lives in Dovetail, to New Atlantis to study in a Victorian school. Rita leaves Nell waiting on the sidewalk for a while, and apologizes saying that she had to socialize due to protocol. Nell flatly tells her to “explain protocol,” as if she was talking to the Primer. Rita tells her to watch her manners, so Nell responds by saying “Would it impose on your time unduly to provide me with a concise explanation of the term protocol?” (Stephenson, 560)

Rita is scared, and responds with a nervous laugh. Despite the Primer being an good influence on Nell’s development and teaching her very much about language, Nell is not just being alienated from the people in her community. They see her as too good for them. Nell doesn’t belong with the people of Dovetail or the Victorians either - they see her as a threat. In a society where everyone has the same literacy, this would not have happened. However, if different classes have different levels of literacy - or even different languages - it becomes even harder to break free of your class and social status.

Works Cited:

Person, Lawrence. "Notes Towards a Postcyberpunk Manifesto." Slashdot. N.p., 09 Oct 1999. Web. 28 Oct 2013. <http://slashdot.org/story/99/10/08/2123255/notes-toward-a-postcyberpunk-manifesto>.

Stephenson, Neal. The Diamond Age. New York: Ballantine, 1995. eBook.


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Element Block Print: Lanthanum

Posted by Tobi Hahn in Art - Freshman - Hull on Tuesday, June 11, 2013 at 8:20 pm
Inquiry: We had to find out what our element was in order to make a print out of it.

Research: We had to research our element, then create a print that had something to do with our element. Upon finding that vacuum tubes contained lanthanum, I decided to have my print be of a vacuum tube.

Collaboration: We collaborated with our classmates when printing. We shared ink and tools.

Presentation: The prints will be hung up in the halls. We are also posting a picture of them here on the blog.

Reflection: We are reflecting on the prints here on SLATE.
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Neuromancer Book Review

Posted by Tobi Hahn in English 1 - Dunn on Thursday, June 6, 2013 at 7:48 pm

Neuromancer Book review

Neuromancer was written in 1984 by William Gibson. It was one of the first major works in the cyberpunk genre, and won multiple award, including the Nebula Award, the Hugo Award, and the Phillip K. Dick award. It inspired movies such as The Matrix and video games such as Shadowrun. The cult classic Johnny Mnemonic was based on a William Gibson short story of the same name, set in the Neuromancer universe. There have been numerous attempts to adapt Neuromancer to media such as video games, movies, comic books, and even opera. They have mostly been unsuccessful, but a movie adaption is rumored to be in the works.

Neuromancer tells the story of a computer hacker named Case who, after being caught stealing from his employer, has had his ability “jack in” to computers destroyed. He becomes a hustler in the slums of Chiba City, Japan, relying on hard drugs to keep going. After running up numerous debts to crime lords and nearly killing himself with drugs, he is picked up off the street by a mysterious woman named Molly. She pays off the the crime lord and takes him to her boss, Armitage, who repairs Case’s brain and liver, but with a catch. He has had toxin sacs inserted into his liver. If he does not finish the job in time, he won’t be able to jack in anymore.

In the first part of the job, Case and Molly steal a Flatline Construct from the company Sense/Net. The construct contains the consciousness of one of Case’s mentors, named Dixie.

Armitage is shown to have a mysterious past. Case and Molly discover that he served in the Battle of Screaming Fist under the name Corto, and went through a large amount of trauma.

The group heads to the colony Freeside, where an AI named Wintermute resides in the Villa Straylight, a massive home owned by the family/corporation Tessier-Ashpool.

It is revealed that Wintermute is only one half of the AI inside the Villa Straylight. There is one other, which is hinted to be much more powerful, but Wintermute is prevented from merging with it by Turing regulations. Lady 3Jane, a member of the Tessier-Ashpools, has the secret word that will allow them to merge. Molly and Riviera, a member the team recruited in Istanbul, go into the Villa Straylight to retrieve it.

It is revealed that Wintermute has been controlling Case and the others the whole time, through Armitage, Finn, and Case’s old friend Julius Deane. Wintermute took Corto’s shattered personality and rebuilt it into Armitage.

Case and Dixie, the flatline construct, unleash a powerful virus on the Tessier-Ashpool software defenses as tasked by Wintermute. Armitage’s personality begins to break down, and reverts into that of Corto. Responding to this, Wintermute kills him. While in the Villa Straylight, Riviera turns on the group, siding with a ninja and Lady 3Jane to capture Molly. Case and the Zionite pilot Maelcum go after her. Case jacks into cyberspace, and while the virus is destroying the Tessier-Ashpool defenses, retrieves the secret word. Wintermute is able to merge with the other AI. Case’s toxin sacs are removed, and Dixie also gets his reward by being destroyed.

Case has a conflict with himself. He loved cyberspace, and when his brain was sabotaged he lost it. Towards the beginning of the book, Case says that he “still dreamed of cyberspace, hope fading nightly. All the speed he took, all the turns he'd taken and the corners he'd cut in Night City, and still he'd see the matrix in his sleep, bright lattices of logic unfolding across that colorless void…” Case tries unsuccessfully to block everything out and forget, and it puts him in a vulnerable place for Wintermute to exploit him for his plans. While Case is breaching the Tessier-Ashpool defenses in preparation for merging Wintermute with the second AI, he loses contact with Dixie. Case starts to lose hope, but then Wintermute says “Hate'll get you through. So many little triggers in the brain, and you just go yankin' em all.  Now you gotta hate.” Wintermute has manipulated Case to the point where the only option is now for him to hate. Since Case has so many things to hate, such as Wintermute killing Armitage, frustration at the slowly dissolving toxin sacs in his liver, and others, he is able to retrieve the secret word and merge Wintermute and the other AI, Neuromancer.

My favorite character is Wintermute. In the beginning of the book, the job that Armitage has tasked Case to do seems so simple. But as the plot unfolds, you find out that Wintermute is controlling not just Armitage but other people that Case knows to fulfill his own goals, without much care for any of them. When the personality that Wintermute has built on top of Corto into Armitage starts to break down and revert, Wintermute kills Corto and sabotages one of the ships, knowing it is a sacrifice but it will cause less damage in the long run. It’s also fascinating to compare Wintermute to its counterpart, Neuromancer. Neuromancer is able to see patterns in behavior, similar to psychohistory in Asimov’s Foundation but on a much more detailed scale. While Wintermute can only directly interact with humans by changing things in the environment and manipulating certain people, Neuromancer can see patterns about to happen - such as that someone is about to die - and then make it happen to manipulate someone that way.

One of the important themes from Neuromancer is to not rely on something too much, because if it gets taken away, you can be ruined. Case thought he was invincible, so he stole from his company without thinking of the consequences. He ended up losing the most important thing to him, and trying to compensate, ruined his life.

I could relate in some ways to Case’s love of cyberspace. I love computers, and rely on them without thinking for many of the things I do. If I could somehow never use computers again, it would probably be a devastating thing for me.

In my opinion, Neuromancer is without a doubt one of the best books I have ever read. It is full of amazing details in scenery, characters, and plot and has many interesting inventions specific to its universe. I would strongly reccomend it to anyone who has an interest in sci-fi, especially cyberpunk - it practically invented the genre. It is an exciting novel with a lot of depth, and definitely worth a read.


Creative Project

My creative project is a scene from Neuromancer in video game form. Near the beginning of the book, Case asks Dixie if he ever tried to hack an AI. Dixie responds by telling him the story of how he tried, and ended up flatlining(dying, so called because of the flat EEG). To play my game, click the download link and decompress the zip file downloaded. Launch the application extracted from it. For best results, choose 1280x800 resolution, uncheck windowed, and choose “Fantastic” graphics quality, unless you are lacking in the graphics card sector(in which case choose a lower setting). To melt ice, click the mouse button. To move, use the WASD keys. To quit, press esc.

Download links:

Mac
Linux
Windows (x86_64)
Windows (x86)
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La Casa Perfecta

Posted by Tobi Hahn in Spanish 1 - Manuel on Thursday, June 6, 2013 at 8:04 am
E1U9
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Internet Privacy: the Post for Change

Posted by Tobi Hahn in English 1 - Dunn on Tuesday, May 14, 2013 at 4:37 pm

I'm Tobi Hahn, and my You and the World project was on internet privacy. The agent of change portion of my project happened at the same time as the reintroduction of the Cyber Intelligence Sharing and Protection Act (CISPA), a controversial internet privacy bill which was voted down last year. It would allow the government and corporations to share your private browsing data without a warrant or any justification. You could file a complaint saying that your data was used in a wrongful way, but CISPA also has a clause that keeps the use of your information secret. It could be abused for warrantless wiretap, copyright enforcement, and targeted ads. It is in direct violation of the Fourth Amendment. After it passed the house, I presented to my advisory about it. I explained to them how the bill would impact everyday internet usage, and encouraged them to sign a petition. On April 25, the Senate stopped CISPA in its tracks by refusing to vote on it. But CISPA is far from dead. It was voted down in the house last year, but came back this year. It is likely to come back again, possibly in separate bills.

My process changed significantly with the reintroduction of CISPA. My presentation was originally going to be about how you could improve your privacy on the internet, but then CISPA was reintroduced, and I recognized it as a bigger issue. If CISPA was passed, there would be no browser settings you could change that would preserve your privacy.

I encountered some problems with scheduling my presentation, as there were many presentations happening at the same time. I managed to find a time to present, however, and fixed the problem.

I think my presentation went well, as it raised awareness about CISPA. CISPA got little coverage in mainstream news outlets, and it could have had negative consequences for internet privacy if it was passed.

This project impacted me, as I saw that it was possible to make an impact in my community, even if it was just my school's community. Before it seemed like something that was not really possible to do without huge amounts of people and coordination. I think I am still learning how to make an impact, though, as I think I could have done a bit more. I only did one presentation and probably had time to do more.

For my presentation, I talked about what CISPA was and why it was a threat. I also talked about how it could be abused, and what you could do. Josh Berg said that my presentation was very informative, and it made him more aware about the topic.

You can see my slide deck below.

Since my presentation was before CISPA's defeat in the Senate, it seems a bit out of date now. I have made an up to date Prezi slideshow about why CISPA is a threat. You can see it embedded below.
Thanks for reading my Post for Change. I enjoyed doing my You and the World project and making an impact in my community. You can read my first blog post(it's on internet censorship) and my second blog post by clicking on them, and you can see my annotated bibliography here.
Please sign a petition to stop CISPA at cispaisback.com.
Tags: English 9, You and the World
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Tobi Hahn Negative Space

Posted by Tobi Hahn in Art - Freshman - Hull on Friday, May 3, 2013 at 8:48 am
Negative space is the space between the lines that you normally draw.
I found negative space in my cutout by looking at what was cut out and doing the inverse. I found negative space in my still life drawing by looking at the solid lines and drawing around them.
It helps you to see in negative space because then you can create art in more varied media.
It does, because it would be impossible to create a cutout like the one we did without seeing in negative space.
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Final Perspective Drawing

Posted by Tobi Hahn in Art - Freshman - Hull on Friday, April 19, 2013 at 9:26 am
I learned that even when I'm struggling with an assignment and don't understand it, I shouldn't give up. I was having trouble figuring out the perspective and got to the point where I considered giving up. Then, Ms. Hull announced that if we didn't finish we would get a C in the class. I then asked her for help, and she helped me understand the perspective somewhat. My drawing ended up not completely done, but better than it would have been. Ms. Hull said that it's not important to be good at everything, but you shouldn't give up on the things that you aren't good at.
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Tags: 2013, red, perspective
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Text Based Macbeth game (Macbeth Creative Project)

Posted by Tobi Hahn in English 1 - Dunn on Wednesday, April 10, 2013 at 11:09 am
​For my creative project, I wanted to show the development of Macbeth's character through the quotes, and also how Macbeth justified his actions. I ended up making a text based game that showed the quote and a decision that Macbeth had to make. If you chose the wrong answer, it would tell you why it was the wrong answer for Macbeth. My process while making this game was at first making a code template for the decisions. Next, I added the quotes and the decisions. I then added the responses. A difficulty I encountered while making the game was that at first, my code would not run. I looked at documentation for a while and ended up finding the answer. I am proud of being able to engage an audience while showing Macbeth's character. If I was given the chance to do something differently, I would add more interactivity to the game, and multiple endings. I learned from my classmates presentations that you can incorporate the quotes and characters of Macbeth into a wide range of projects, from videos to sculptures to board games. I learned that I should take more time to look over my code while debugging it, as I spent a very long time finding a simple mistake.

You can play my game by downloading this .zip file, then unzipping it and opening the app inside. It requires internet the first time you launch it.
Tags: Macbeth, Dunn, "English9
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Nuestras Actividades

Posted by Tobi Hahn in Spanish 1 - Manuel on Wednesday, March 6, 2013 at 8:23 am

Soy Toby. Tengo quince años. Cuando tengo tiempo libre, leo. Es por eso que soy inteligente. Todos las dias hago la tarea. Después las clases, surfeo la red y voy al el club de robotico. Por lo tanto, no tengo mucho tiempo libre. a veces relajo. Asi que estoy occupado.

Su nombre is Benny. Tengo doce años. Siempre come. Es sociable. Asi que a veces pasa un rato con amigos. Después las clases, juega videojuegos. Cuando tenga tempo libre, escuchar musico y cantar. Por la tanto es talentoso. Nunca lee. Es por eso que es perezoso.
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E1U4 ¡Me gusta SLA!

Posted by Tobi Hahn in Spanish 1 - Manuel on Wednesday, February 13, 2013 at 5:12 pm
Me llamo Toby, y tengo quince años. Soy estudiante de Science Leadership Academy. Science Leadership Academy está en Filadelfia, Pennsylvania. Está cerca de el Instituto de Franklin y Trader Joe's. Es divertido, pero es mucho trabajo. Hay treinta professores y quinientos estudiantes. Hay cinco pisos. Tenemos las clases de literatura, matemáticas, y ciencias. Science Leadership Academy también tiene drama y arte. Tenemos el club de robótica. Es mucho trabajo, pero es muy divertido. Participo en el club de robótica, es súper divertido.
Tengo las clases de inglés, geometrías, biochemica, drama, arte, español, almuerzo, y historia. Me gusta el almuerzo porque nosotros comemos. Mis clases favoritos son inglés y historia porque son interesantes. En la clase de ingles, nosotros leemos. No me gusto mucho la clase de biochemica porque es aburrida y no hacemos nada. Por estos clases necesitamos unas lápices, unas carpetas, mi computadora, y una mochila. Para tener éxito en estos clases, necesitamos prestar atención, trabajar duro, y tomar apuntes. En la clase de drama, es importante participado activamente porque hacemos actividades. Para toda las clases, es requerido esta preparado.
La Señorita Manuel enseña la clase de español. Es divertido y boba. La clase de la Señorita Manuel es muy fácil. La Señorita Manuel es una profesora muy buen. El Señor Kay enseña la clase de drama. El Señor Kay es bastante cómico. La clase de el Señor Kay es muy divertido. El Señor Sanchez enseña la clase de historia. Es simpatica y inteligente. La clase de el Señor Sanchez es interesante. La Señorita Dunn enseña la clase de ingles. Es simpatica. La clase de la Señorita Dunn es muy interesante y divertido.
Me gusta Science Leadership Academy. Me gusta el club de robótica porque es bastante divertido y interesante. Lo que más me gusta de Science Leadership Academy las clases por que son muy interesante. Pero no me gusta la clase de bioquímica, porque es aburrido. Science Leadership Academy is divertido, díficil, y chevere.
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You and the World: Internet Privacy

Posted by Tobi Hahn in English 1 - Dunn on Monday, January 21, 2013 at 2:23 pm

I'm Toby, and this is my second blog post for my you and the world project. Since I last posted, the ITU meeting happened. Many of the governments present refused to sign the treaty, and the conference ended at a standstill. So for the moment, the internet will stay as we're used to. A petition has also been listed on whitehouse.gov to defund the ITU. I suggest you sign it.

Since the ITU meeting is over, I'm changing the focus of my project to privacy on the internet. According to Wired, the FBI is pushing for legislation for requiring devices to be easier to wiretap. Not only could this cause privacy concerns, it could also make it easier for criminals to listen in because of the backdoor that the FBI put in in the first place! In happier internet privacy news, Michigan recently passed a law that would give citizens the right to withhold their social networking username or password from an employer or parent who requests it.

I've also done some original research, creating a survey that people at SLA took. It asked questions about how anxious people were about internet privacy, what sites they were worried on, and why. A total of 40 people took the survey. Most people rated their level of anxiety at about 4 or 5, as seen here.

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The site most people were worried about their privacy on was Facebook by a vast majority of 65%. 30% of people said they were not worried about their privacy on the internet.

sites

For the last question (If you have ever been worried about your privacy on the internet, why were you?), responses varied. A number of people expressed concerns about colleges and future employers seeing their posts on social networks, while others were worried about stalkers. Other people were worried about people they don't know finding out their identities or seeing them in the wrong way. One parent (and IT professional) said they were concerned about SLA's SLATE blog being too open. They did not like the fact that student's identities and images (although there is no default profile picture and most students leave it blank) and said it should be on an intranet (private computer network) behind a firewall. Additionally, if you are not signed in as a student, you can only see the name of the instructor when looking at the public feed for a class. However, the names can be seen as the author of a blog post, even when signed out.

What I can conclude from this research is that most people are not too concerned about internet privacy, but many of the people that are concerned are especially concerned, worrying about their privacy even when their content is private. This correlates with the news article mentioned earlier about the FBI pushing for devices that are easier to wiretap. People that said they are worried about what colleges and future employers can see can rest a little bit easier because of the law Michigan passed mentioned above. Hopefully more states will follow suit.

I think that the FBI's suggestion for devices that are easier to wiretap is not a good idea. As Wired says, backdoors open the path to hackers. On the other hand, I do think that Michigan passing a law that gives citizens the right to withhold their username or password is a good thing, as it makes social networks a bit more private than their current state. Based on my survey, I think that Facebook's privacy policy should be changed, as it would explain why most of the people surveyed were worried about privacy on Facebook. Facebook's privacy policy states that Facebook may collect data about you while you are browsing in order to give you more relevant information, including your location. You should be given the option to turn this off. Also, since most people may not read the privacy policy, the fact that Facebook collects this information should be displayed in short form somewhere conspicuous. Another way to solve the problem would be to show a condensed version of the privacy policy when users sign up. This is because Facebook's privacy policy says that they will not collect information without telling you about it first, such as in the privacy policy. The privacy policy is linked to on the sign-up page, but just like license agreements, only a few people will ever actually read it. Not just Facebook should do this, but any digital service that requires you to read a long agreement.

Another concern expressed about Facebook in the survey was hacked accounts. Facebook has a feature, similar to Valve's Steam Guard, that would require you to enter a verification code when logging in from a unrecognized browser. This means that if a hacker managed to guess your password, they could not get into your account unless they entered the verification code sent to your mobile phone. Instructions on how to turn it on follow.

1)Mouse over the gear and then click Account Settings or Privacy Settings.

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2)Click Security.

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3)Find the setting that says Login Approvals. Click it. Check the box and click Save Changes.settings


4)Click Set Up Now and follow the instructions onscreen.
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This is a good feature, and should be enabled by default. However, mobile phone may not be the best way to deliver the security code. Phones can be lost or stolen. A better way to do it would be to send the security code to the user's email, in the style of Steam Guard.

After all my research, I'm left wondering why the people who are worried about internet privacy tend to be unnecessarily paranoid about it. For my agent of change post, I am thinking of presenting to advisories about my issue. You can view my annotated bibliography here. Thanks for reading!

2 Comments

Mis Seres Queridos en Mi Vida

Posted by Tobi Hahn on Friday, January 11, 2013 at 12:51 pm

Intro

Me llamo Toby, y este es mi proyecto.


Yo

Me llamo Toby. Soy de Filadelfia. Tengo una familia muy grande y el pelo rubio. Me gusta surfear la red cuando tengo tiempo libre y jugar videojuegos con amigos.


Él

Su nombre Wilson. Es mi mejor amigo. Él es divertido y tiene un perro. Le gusta escuchar música.


Ellos

Sus nombres Javier y Mitchell. Son mis amigos, y son bastante cómicos. Me caen bien porque son mis amigos.


Ellas

Son mi abuela y mi madre. Son súper simpática, y también tener gatos. Les gusta cantar. Me caen bien porque son mi familia.


Nosotros

Se llama Sam. Somos bien inteligentes. Vos gusta jugar videojuegos los fines de semana. Nos llevamos bien porque su es simpática.


Conclusión

Gracias por ver mi proyecto. ¡Adiós!

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Toby Hahn's Review on Pebble in the Sky

Posted by Tobi Hahn on Tuesday, January 8, 2013 at 7:21 am

Pebble in the Sky Book Review

Pebble in the Sky was Isaac Asimov's first novel. It is part of the Empire series, which takes place in the Foundation universe. The Foundation series won a Hugo Award for “Best All-Time Series” in 1966. Pebble in the Sky was first written as a short story called “Grow Old Along with Me” and submitted to Startling Stories. It was rejected because the magazine's usual genre was adventure instead of science fiction. The story was then accepted by the Doubleday publishing company, as long as Asimov would expand it to 70,000 words and give the book a name that sounded more like a science fiction book. In 1951, a radio adaption, written by Ernest Kinoy, was aired on NBC. However, the radio adaption left most of the plot points out, including the entire concept of time travel.

In Pebble in the Sky, a man named Joseph Schwartz is inadvertently transported into the future because of an accident regarding a uranium sample at a nearby laboratory. He stumbles to the house of a couple who take him in nervously. They do this because the law is that anyone over sixty will be killed. They are hiding a relative who is over sixty, and they are worried Schwartz is a government agent. Earth is radioactive, and oppressed by the galactic empire who see earth's natives as a lesser race. Earth has attempted to rebel multiple times in the past. Schwartz is taken by the couple to a trial for a machine that is said to activate the synapses in the brain and make the subject smarter. Schwartz gains increased mental powers from the machine, allowing him to harm or even kill a person. Schwartz, the machine's inventor, his daughter, and an archeologist named Bel Avardan discover a plot by religious fanatics on earth to release a virus that would wipe out all the other planets. They are able to stop it, however, using Schwartz's mental powers. In the radio adaption, however, the rebels on Earth succeed in releasing the virus, making Earth the only planet left living in the galaxy, therefore the earth is a pebble in the sky.

There is a conflict in this book. The type of conflict is person versus society, because the conflict is Bel Avardan (who is from the Empire) trying to avoid the prejudices of the Empire when dealing with Earth. He has a very unpopular theory that Earth is the planet that humanity began on, which is proven in another Foundation universe novel, Foundation and Earth. The people of Earth are looked down upon by the Empire, and Avardan has to deal with this while trying to prove his theory.

My favorite character would have to be Joseph Schwartz, because of his unique mental abilities and predicament. Seeing him gradually become aware of his mental abilities and learning how to use them makes him a very interesting character. I think one of the ideas in this book is that keeping a group of people oppressed for a long time is a bad thing and can have dangerous results.

I cannot relate to this book because the characters and events in this book are so different than my life, because it is a science fiction book. What happens in this book is as far as we know impossible, so I can't relate to it. Although, I have trouble relating to books in general, even books that are not science fiction books. The fact that it is a science fiction book and the events within are impossible is just a reason that springs to mind. It may be the reason for this particular book, but since I have trouble relating to books other than science fiction books, there may be another reason.

However, I did enjoy this book. It is an exciting read that provides an interesting view of Asimov's Foundation universe. On the downside, the plot can be shallow, as much of it hinges on the coincidence of Schwartz being transported to the future and gaining mental powers that inevitably happen to save the galaxy. Pebble in the Sky lacks the deep and engaging plot of Asimov's Foundation series, but it is still an exciting and interesting book that is definitely worth your time.

Tags: Independent Reading Benchmark, review, Science Fiction, Asimov, Dunn, "English
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Adivina (Guess!)

Posted by Tobi Hahn in Spanish 1 - Manuel on Thursday, December 13, 2012 at 8:42 am
Tengo los ojos negros y el pelo cafe. Le gusta dormir y comer.
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Media Fluency

Posted by Tobi Hahn in Technology- Freshmen - Hull on Monday, December 3, 2012 at 9:34 am

Most of my design was following what it said in Presentation Zen: Make things big. I did this for most of the images, and then made the text a little bit smaller, because Presentation Zen says to make things visual. I started with the headcrab a lot bigger, but eventually made it smaller because Presentation Zen says to have empty space. I think I could have had a bit more empty space if I could do it again, though. I also made the bacon bleed a bit, according to Presentation Zen's tips. If I could do it again, I would follow the rule of thirds, because my slide seems a bit disorganized. I would also add more contrast if I could do it again.

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For my revision of my slide, I took most of the elements of my first slide out because my first slide was far too cluttered. I also followed the rule of thirds and kept the text big.
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Una Carta para Ti

Posted by Tobi Hahn in Spanish 1 - Manuel on Thursday, November 29, 2012 at 3:54 pm
Querid@ {name},

Hola!

Soy Toby. ¿Que tal? Yo estoy súper bien. Tengo catorce años. ¿Y tu? ¿Cuando es tu cumpleaños? Mi cumpleaños es el diecisiete de enero. Soy de Filadelfia. Es una ciudad grande, y se conoce como “la Ciudad de Amor Fraternal.” ¿De donde eres tu? Aquí en Filadelfia, hace bastante frío. ¿Qué tiempo hace hoy allí en {location}?

Me gusta el Colbert Report, porque Steven Colbert es muy cómico. Me gusta escuchar música electrónica a menudo. Me fascina jugar videojuegos y programar computadoras cuando tengo tiempo libre. Me encanta leer a veces. Sin embargo, no me gusta nada escribir. ¿Y a ti? ¿Qué te gusta hacer?

Soy bien inteligente porque me fascina programar computadoras, y yo (casi siempre) soy trabajador. ¿Y tu? ¿Cómo eres?

Bueno, me voy porque tengo que comer y estudiar. Responde cuando puedas. Adios!

Con cariño,
Toby

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Mis favoritos

Posted by Tobi Hahn in Spanish 1 - Manuel on Wednesday, November 28, 2012 at 7:28 am
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You and the World: Internet Censorship

Posted by Tobi Hahn in English 1 - Dunn on Wednesday, November 28, 2012 at 7:07 am
I'm Toby, and I'm doing my You and the World project on internet censorship. I chose this issue because I'm passionate about freedom on the web.
We stopped SOPA, and took PIPA and ACTA down along with it. Thirteen days ago, CISPA, a cyber surveillance bill that would have severely reduce privacy, was voted down in Congress. But our fight against the government's crusade to censor the web is not over yet. In December, the UN agency Information Telecommunication Union(ITU) will reevaluate a communications treaty that has stood for years.
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At the ITU meeting, only governments will have a chance to speak and make decisions. This means that individual people, including those of us who have fought so hard this year and last to protect a free and open web, will not have any say in what the ITU decides. The ITU's meeting and proposals will also be confidential, so we will have no idea what is going on.

Recently leaked documents from the ITU reveal that they are about to launch a social media campaign in favor of their cause. They claim they are doing this to avoid attacks from a "well-financed and well-organized campaign originating in the USA" who is aiming to "discredit the ITU and WCIT." The only campaign "attacking" the ITU is Google's #freeandopen campaign, which is certainly not trying to discredit the ITU. It only criticizes certain governments, which Google suggests would use this meeting to enact new internet censorship laws. Google also claims that there are proposals that would require large companies to pay extra fees when reaching foreign countries. This would reduce their incentive to provide access overseas, which could limit freedom of information. The US government and the European Union have also criticized the ITU for their lack of transparency. The ITU responded on November 27, saying that "no proposals exist to give more power to ITU as an institution, which does not have any regulatory authority over any networks whatsoever." However, the problem remains that individual governments that value internet censorship may use the meeting to gain more power

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Stewart Brand said that "information wants to be free." But if we want it to remain free, we have to do something. Things you can do are sign Google's petition at https://www.google.com/intl/en/takeaction/#make-your-voice-heard, and spreading the word by tweeting with #freeandopen. There's also another petition you can sign at http://www.protectinternetfreedom.org/. The UN will soon be launching a social media campaign against #freeandopen, so we have to spread the word.

Bibliography: https://docs.google.com/document/d/1MBYZKvXjJEKwSO51hmHULUVLicW6p107og2wseLAhYs/edit
Tags: You and the World, Dunn, English
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To Kill a Mockingbird Editorial

Posted by Tobi Hahn in English 1 - Dunn on Monday, November 5, 2012 at 7:44 am
editorial
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Toby Hahn's Home Network

Posted by Tobi Hahn in Technology- Freshmen - Hull on Sunday, October 28, 2012 at 12:29 pm
​This is my home network. Most of the devices (6 of the laptops, all the iPods, the Kindles, and the printers) are connected to the network via WiFi, but the devices that need a consistently faster internet connection (such as the TiVo, the Wii, the PS3, one of the laptops, and the alarm system) are connected via ethernet. The devices on the top floor (TiVo, Wii, PS3, and one laptop) get internet through a box with an ethernet port that plugs into the wall and transfers internet through the electrical lines.
I learned that internet is very expensive.
I think people should know how their network works so that if something goes wrong they can fix it.
teh internets
teh internets
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Los Meses y Las Fechas: The Months and the Dates

Posted by Tobi Hahn in Spanish 1 - Manuel on Thursday, October 25, 2012 at 8:01 am
​Los Meses y Las Fechas
The Months and the Dates

To know the months and the dates in Spanish and how to ask what the date is, there are a few things you need to know. The first is the names of the months in Spanish. You'll also need to know the numbers 1-31. Both are in the Quizlet set below.
​ To say today is a certain date, you can say "Hoy es" and then the date. Dates are said in the following format: *day* de *month*. For example: "Hoy es el diez de septiembre." You can ask what date today is by saying "Que dia es hoy?" 
Now you know the dates and months in Spanish. Here's a video of how it is used in action.
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El tiempo: the weather

Posted by Tobi Hahn in Spanish 1 - Manuel on Thursday, October 25, 2012 at 8:00 am
El Tiempo: The Weather
How to ask what the weather is in Spanish

To ask what the weather is in Spanish, you'll first need to know the types of weather. To help you learn, I've prepared the following Quizlet set.
If a phrase starts in hace, you can add "very" by inserting "bastante" after hace. For instance, "Hace bastante frio" means "It's very cold." When using it on fresco, it may be better to use "frio" instead.
You can also say "it rains a lot" by adding "mucho" after lloviendo. This also works for nevando, but you will have to change it to "nieva."
You can say it's partly or mostly cloudy by adding "mayormente" or "parcialmente" after está and before nublado.
Another thing you will need to learn is temperature. To learn how to say the temperature in Spanish, use the Quizlet set below.

After saying "La temperatura máxima es..." or "La temperatura mínima es..." add a number and then "grados." For "Ahorita estamos a #​ grados," substitute a number for #. Celsius is standard for temperature in Spanish. 
Now that you know the types of weather and temperature, you can learn to ask what the weather is. To ask what the weather is, say "¿Qué tiempo hace?" One possible way you could answer is "Hace mayormente nublado." You could then continue "La temperatura es ochenta y nueve grados."

You also need to know the numbers. They are in the Quizlet set below.
​Now you know how to ask the weather in Spanish. Here's a video of how it can be used in real life.
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