Reel Reading · Giknis · C Band Public Feed
Shrek as A Spike Lee Joint
Spike Lee is without a doubt one of the most well known black directors in film. His works commonly deal with issues of race, with the protagonist always being a person of color. The movie Shrek on the other hand is a comical film with the protagonist being an ogre, however when the film is thoroughly analyzed one can see slight factors that when amplified could make it a Spike Lee film, the main factor being that the main character is hated by a white town and attacked, for being physically different. For these reasons when tasked with re-visioning a film in the eyes of a new director, Shrek and Spike Lee seemed like automatic fits.
For the re-creation to be successful the focus on Shrek being “colored”(green) would have to be amplified in this case and those attacking him would be remain white as they are in the film. This is shown in the storyboard by Shrek being quite literally the only colored character. The arms and legs of those in the mob are all white and colorless. Since Spike Lee is also known for limiting the information the audience has about those that aren't the main character, in the storyboard the only face shown is that of Shrek. The mob attacking him is represented solely by their footsteps and weapons, as those are the only things that add importance to them in Shrek’s life. Furthermore there would be the use of diegetic and nondiegetic sounds to represent the two different moods in the storyboard. When the mob is on the screen there is no background music, instead the rumbling of their feet, weapons, and the combined shouts of their voices will create the sounds that represent them. Shrek on the other hand will have an upbeat song playing in the background during his time on the screen, to symbolise the peace and tranquillity he is experiencing. The camera will rarely be still, as common for Spike Lee films, with it shakingly following the mob via dolly while gentle and smoothly following Shrek in his house cooking and eating. All this will be occuring in New York since all Spike Lee films occur in urban settings. Shrek’s house will be located at the bottom of a tree in a park to further solidify he is an outcast from this white society. The storyboard ends with the weapons belonging to the mob moving closer onto Shrek slowly, since Spike Lee commonly uses background music even in slow parts of his film there will be a sad song letting the audience know that Shrek is now at the mercy of the mob. Originally this scene takes place in the beginning of the movie and in this case it will as well, this will allow it to set the mood for the film and show the racial tension in the setting of the film.
Jevon and Siani Reel Reading Conversation
For the film conversion benchmark, we were tasked with remodeling a scene of a movie into a different genre or through the style of a different auteur. The purpose of this being to test our knowledge of cinematic and theatrical elements, and how they play a crucial role in deciding the kind of film that is created. My partner Siani and I focused on the 2012 blockbuster Hunger Games. The film centers on a young woman, Katniss, in postmodern North America, as she participates in an annual event entitled “The Hunger Games” which calls for teenagers to fight to the death until only one survives.
Written as a dystopian novel, and produced as a science fiction and fantasy film, we aimed to take the core aspects of danger and the will to survive and adjusted them into a new setting. With the usage of cinematic and theatrical elements, we adapted the film into a western. The scene we focused on, common titled, “Career Pack chase Katniss” shows the main character Katniss being hunted down by a group of fellow participants in the games. In order to make transform this scene into that of a western, we needed to employ and highlight the various techniques that are commonly found in westerns, techniques that would give the scene the smooth yet intense style of westerns.
Beginning with the cinematic elements, framing is one that played a critical role in capturing feeling. Often in western films, employs close ups to capture the emotion and facial expression of the character as well as to highlight important aspects. Similarly we used many close up shots on our characters faces along with their weapons to show the importance of feeling in the person and of their object, in this case their guns which were very much so apart of them. Long shots, which are used to show the character entire body, usually from a distance, were employed in instances where multiple characters were in the scene so that the audience could see everything that was happening in the scene. Medium shots, which shot from the waist up, were used in many of the scenes to show the characters while also keeping some of the background in view of the reader. Two angles were used in our storyboard. High angles, which are when a character is filmed from above, was implemented during scenes where the Career Pack chased Katniss, to emphasize the danger that she was in. The second being eye level, so that the audience could look at Katniss directly and see the emotion that she is trying to relay. In most western movements, dolly/tracking is used. This is to show the movement in the scene. We used this form of camera movement and included a few slow shots to build up tension as the scene goes along.
In the form of editing, we used two types, eyeline match and cut. A cut edit is when two shots are pieced together to make the illusion of an instantaneous shot. This was evident in scenes of action/confrontation where dialogue, bullets, and the overall action was taken place from different areas of the set. Eyeline match is a technique used to allow the audience to see what the characters are seeing. We used this, during dialogue between the characters to make them reader feel they are in the scene.
When it comes to sound, many westerns are absent of outside music, instead opting for diegetic sound which is sound that originates in the scenes of the movie. In westerns these are often things like the wind, footsteps, bullet sounds, cactus rolling etc. We used diegetic sound to emphasize the sound of the weapons and to catch things that would match the environment. Lastly, rounding out the cinematic features is lighting. In terms of lighting, we aimed to remain true to the time that a western would have taken place. This means natural light in the outside scenes, and dimmer in the indoors.
While cinematic elements are important to a movie’s conception, theatrical elements are just as necessary. First off, one of the most important aspects of a film is the set. This is where the movie takes place and ultimately provides a backing to the film. The particular scene in was taken from the arena, which showed a forest of sorts. Western’s usually take place on the American Frontier, so we made that the new set for our scene.
Like set, costumes also play an important role in distinguishing a film as a western. You will often find things such as cowboy hats, boots, vest, loosely based clothing in warm or earth tones. Instead of the modern clothes as seen in the movie, our characters wore cowboy hats and boots to make it clear they are in a western. In the Hunger Games, weapons such as arrows and knives were the main props utilized throughout the movie. To make it fit the time period, we traded in the arrows for guns, as big portion of westerns are the epic shootout scenes. Acting choices can set the tone of a movie, as it is the characters that the audience is following. We wanted to keep the same tone for the modified clip from the original as it the choices made emphasize the desire of fighting to stay alive. Overall, a lot of things go into creating any specific type of movie. These are the ways in which we were able to transform the Hunger Games into a traditional western movie.
StoryBoard
( Elements Used In Each Section)
Panel 1
Shot/Framing: Long
Angle: Eye level
Costume: Cowboy hat
Prop: Horse
Panel 2
Shot/Framing: Long/Wide
Angle: Low
Prop: Horse
Panel 3
Shot/Framing: Medium/Wide
Angle: Eye level
Set: Tavern
Lighting: Natural
Panel 4
Shot/Framing: Long/Wide
Angle: Low
Costume: Cowboy Hat, Vest
Panel 5
Shot/Framing: Medium/ Close up-Then Widens out
Angle: Eye level
Prop: Gun
Sound: Diegetic(Gun/Bullets)
Editing: Cut
Panel 6
Shot/Framing: Medium
Angle: Eye level
Prop: Bullets
Sound: Diegetic(Bullets)
Editing: Cut
Camera Movement: Dolly Tracking
Panel 7
Shot/Framing: Long
Angle: Low
Set: Inside Tavern
Lighting: Dim
Panel 8
Shot/Framing: Close up
Angle: High
Set: Tavern
Sound: Diegetic(Snoring/Sleeping)
Panel 9
Shot/Framing: Long/Wide
Angle: High
Sound: Diegetic(Screaming)
Editing: Dolly Tracking
Acting Choice: Run around/screaming/outlandish
Panel 10
Shot/Framing: Extreme Close up
Angle: High-Then Eye Level
Sound: Diegetic(Bullets)
Editing: Dolly Tracking
Panel 11
Shot/Framing: Long Shot/Wide
Angle: Eye Level
Sound(Bullets, Laughter,Screams)
Props: Gun
Acting Choices: Vicious, Clearly trying to harm one another
Panel 12
Shot/Framing: Long/Wide
Angle: Low-Then High as she rides off
Prop: Horse
Sound: Diegetic(Laughter/Glee/Horse trotting away)
Acting Choice: Katniss is happy
Editing: Eyeline match/dolly tracking
Nick & Nate Reel Reading
Ajanae + Ryan Reel Reading BM #2
Film Conversion Project- The Hunger Games
For the film conversion benchmark, we were tasked with remodeling a scene of a movie into a different genre or through the style of a different auteur. The purpose of this being to test our knowledge of cinematic and theatrical elements, and how they play a crucial role in deciding the kind of film that is created. My partner Siani and I focused on the 2012 blockbuster Hunger Games. The film centers on a young woman, Katniss, in postmodern North America, as she participates in an annual event entitled “The Hunger Games” which calls for teenagers to fight to the death until only one survives.
Written as a dystopian novel, and produced as a science fiction and fantasy film, we aimed to take the core aspects of danger and the will to survive and adjusted them into a new setting. With the usage of cinematic and theatrical elements, we adapted the film into a western. The scene we focused on, common titled, “Career Pack chase Katniss” shows the main character Katniss being hunted down by a group of fellow participants in the games. In order to make transform this scene into that of a western, we needed to employ and highlight the various techniques that are commonly found in westerns, techniques that would give the scene the smooth yet intense style of westerns.
Beginning with the cinematic elements, framing is one that played a critical role in capturing feeling. Often in western films, employs close ups to capture the emotion and facial expression of the character as well as to highlight important aspects. Similarly we used many close up shots on our characters faces along with their weapons to show the importance of feeling in the person and of their object, in this case their guns which were very much so apart of them. Long shots, which are used to show the character entire body, usually from a distance, were employed in instances where multiple characters were in the scene so that the audience could see everything that was happening in the scene. Medium shots, which shot from the waist up, were used in many of the scenes to show the characters while also keeping some of the background in view of the reader. Two angles were used in our storyboard. High angles, which are when a character is filmed from above, was implemented during scenes where the Career Pack chased Katniss, to emphasize the danger that she was in. The second being eye level, so that the audience could look at Katniss directly and see the emotion that she is trying to relay. In most western movements, dolly/tracking is used. This is to show the movement in the scene. We used this form of camera movement and included a few slow shots to build up tension as the scene goes along.
In the form of editing, we used two types, eyeline match and cut. A cut edit is when two shots are pieced together to make the illusion of an instantaneous shot. This was evident in scenes of action/confrontation where dialogue, bullets, and the overall action was taken place from different areas of the set. Eyeline match is a technique used to allow the audience to see what the characters are seeing. We used this, during dialogue between the characters to make them reader feel they are in the scene.
When it comes to sound, many westerns are absent of outside music, instead opting for diegetic sound which is sound that originates in the scenes of the movie. In westerns these are often things like the wind, footsteps, bullet sounds, cactus rolling etc. We used diegetic sound to emphasize the sound of the weapons and to catch things that would match the environment. Lastly, rounding out the cinematic features is lighting. In terms of lighting, we aimed to remain true to the time that a western would have taken place. This means natural light in the outside scenes, and dimmer in the indoors.
While cinematic elements are important to a movie’s conception, theatrical elements are just as necessary. First off, one of the most important aspects of a film is the set. This is where the movie takes place and ultimately provides a backing to the film. The particular scene in was taken from the arena, which showed a forest of sorts. Western’s usually take place on the American Frontier, so we made that the new set for our scene.
Like set, costumes also play an important role in distinguishing a film as a western. You will often find things such as cowboy hats, boots, vest, loosely based clothing in warm or earth tones. Instead of the modern clothes as seen in the movie, our characters wore cowboy hats and boots to make it clear they are in a western. In the Hunger Games, weapons such as arrows and knives were the main props utilized throughout the movie. To make it fit the time period, we traded in the arrows for guns, as big portion of westerns are the epic shootout scenes. Acting choices can set the tone of a movie, as it is the characters that the audience is following. We wanted to keep the same tone for the modified clip from the original as it the choices made emphasize the desire of fighting to stay alive. Overall, a lot of things go into creating any specific type of movie. These are the ways in which we were able to transform the Hunger Games into a traditional western movie.
The Florida Project
Nisa and Kara: The Wiz trailer
For our final film project, Kara and I decided to take on a classic, “The Wiz”, and create a horrific rendition of the original plot through a storyboard trailer. To do this, we had to incorporate things that are mainly seen in movies under the horror genre. This meant finding parts of the movie that had a lot of bottom angles, eerie non-diegetic sound and scenes that either foreshadowed or included the main characters encountering danger. This was a challenge considering the original nature of the movie, but knew that there were still sustainable parts that would be effective when put together. The majority of the movie uses high key lighting, colorful setting and upbeat non-diegetic sound. We were able to take the scenes that embodied darkness with the menacing costumes, emphasizing the horror in Dorothy and her friends’ faces while connecting it to the harrowing causes. Camera angles and techniques that are commonly used in horror movies include the birds eye/high angle shot, which makes the subject seem small and vulnerable, Close ups to display the emotion and capture detail, tracking shots during chases, a handheld camera shot and point of view shot to give insight to what the character is experiencing. We found a lot of these techniques in the scenes we chose, even before doing more research on what was commonly used in the genre. Depending on the character, There will be more of one technique used than the other. For main characters such as Dorothy and Evilene, there were many close-up and eye level shots, or establishing shots when they would change setting.
A major thing that we focused on in terms of zoom was the scenes of wear the lion is hanging, scarecrow is being attacked, and Dorothy is in the hurricane. When zoomed in on these scenes, it gives suspense and excites the crowd on what might happen next. This was included with darker lighting to exaggerate the whole idea of it being a horror film since darker lighting represents fear and suspense. The costumes do not change, only because we are directly using scenes from the movie, and it would serve no purpose to have the characters in different costumes otherwise the audience wouldn’t be able to identify the characters. We chose to use the main characters who were featured throughout the scenes to alter what is actually happening. The majority of the scenes are bad things happening to each of the characters and pulling just those images make it look scary when you just highlight the bad parts. The flashbacks are used through long shots that give the audience a feel of the surrounding and sound throughout each of the scenes. Lastly, the title was made with blood dripping off of it to illustrate the fact that it’s a horror movie. We didn’t really want to alter the title, because the scenes that are drawn actually happened. So instead we had blood drip off the letters to give a darker feel.
Q4 Benchmark: 2012 as a Horror Film
For my Q4 benchmark I decided to recreate a movie trailer for the big studios who have agreed to give me a shot. I decided to recreate the movie 2012 into a horror movie. The main reason why I chose this movie is because I thought it would be interesting seeing what the end of the world movie could be with a horror twist. I feel like this different perspective around it will give the movie trailer a new element around it as well. I thought that this would be an interning concept for this benchmark. I found different scenes from the movie and I used the software iMovie on my computer. I needed to find five scenes from the movie 2012 that I thought would fit best in a horror movie trailer. I also needed to find sound effects, I could use to add more suspense. I used the music and the cut ins and cut outs to my advantage. From this experience I was able to turn the movie 2012 into a great movie trailer.
My main intention for this project was to design a suspenseful trailer that made people have more questions than answers. I know Giknis is going to be upset with me because she doesn't want follow-up questions but that was the point of my movie trailer. I wanted the audience to be left with more questions than answers. I made sure I included suspenseful music while working with iMovie. I also wanted the title sequence to start with a phone call because I feel like that's how most horror movies start. For examples I was watching the movie Scream before working on my benchmark to brainstorm some good ideas and I feel like the phone call aspect of the opening scene added more suspense because you don't know who the girl is talking to on the phone. I also decided to add the actually scene from the movie trailer 2012 to my trailer remake because I feel like it gives the trailer more character.
Film Conversion: 2012 as a Horror Film
For this project we plan to make a trailer for a movie that we had in mind, we planned to use the movie 2012 as the movie choice and we are planning to make 2012 into horror movie. The reason why we chose this movie is because we would like to see what a end of the world movie could be with a horror movie perspective around it and it will have a creative element around it as well. We thought I would be an interesting concept for this project. We are going to find scenes from the movie 2012 that look like something from a horror movie. we going to use 5 scenes from the movie and some software we are using are imovie or wevideo. What we need is scenes from movie, sound affects, change in scenery, contrast. We used the music and the cut ins and outs to our advantage. From this experience we were able to turn the movie 2012 as a horror movie
Video Link: https://www.wevideo.com/view/1155338169
REEL-014
- Term
- 2017-18: 2nd Semester