Week 10 Art- Project- Sharron Norton

In the second  quarter of my art class, we were giving 5 major assignments and these art pieces resulted in the finishing of blind finished contour drawings, creating my own art piece, remaking of a famous piece of art, illustrating from a piece of writing, and photo editing . During the process of this task to complete, my creativity was unleashed. From these assignments, I was able to truly have faith in myself as an artist and test my resourceful talent that has been hidden for so long.

My artwork is about the excitement of exploring with your eyes, mind and spirit the unique and the mysterious. The work that I create in Mrs. Hull’s room is created to have immediate impact and long lasting power, personally for me, atleast. My art pieces are very meaning for to me because its about  doing what I never thought I could do that I never thought I would actually had the time to do before. And from the process I completed in every class period, the paintings and art pieces had  engaged me  by their power of color, motion and imagery and  eventually moved me  into a sense of wondering and curiosity. Right then and there, I was beginning to be pulled in--to be involved in the process of discovering all the variety of shapes, the dark and light spaces in between them, how they're connected, float or seem to move fast across the paper. And to my surprise, I would return the next class period  to the painting and find new insights and associations with the imagery that I would then add to me  overall sense of experiencing the original beauty of the creative process. When completing I knew once placed in my room, that they would  energize it and me as well.

Looking past the obvious, close observation and engagement is major key during the process to making art work.  The challenge is to see beyond the distraction of  self- doubt and to just go with flow. Capture the  uniqueness within yourself and your work. The advice I have for others is enjoy your experience and don’t deprive yourself from greatness. Even if your spend an entire class period just pondering multiple ideas of what you want to create in your assignment, that's fine.  It may not seem like its progress, but let me tell you it is. The process of creation is in a constant state of decay and renewal. I say this because you won’t have anything unless you bring your artist side to life. Set it free to explore and be open minded to trying new things. Even if it may seem unusual.  My goal is to inspire those who to discover beauty in unusual places.

Q2 Art Slideshow - Ethan Larrabee

Our first assignment this quarter was to create ten blind contour drawings. I mainly used pictures of various musicians along with a few other things such as my own hand. When coloring, I used colored pencils to try and mimic the original pictures though I tried some more abstract color choices as well. The whole thing was sort of a rushed job like most of my art assignments. For the painting, I actually didn't have access to paints, so I once again had to use colored pencils. For the flames, I used a mix of several yellow, red, and orange pencils.
For the recreated piece, I found a photo of an old alley and added some characters of my own using pencil. I orginally wanted to ink it and add more detail but I unfortunately ran out of time. For my illustration piece, I used lyrics from a song by Queens of the Stone Age and created the drawing with pencil, inking it afterwards. As for the photo editing, I used the "painting" assignment from ealier in the quarter. I wanted to try and bring the flames out a bit more from the rest of the light and create more contrast. Unfortunately, I have very little experience with photo editing, so it ended up a bit of a mess.

Julia's Q2 Art

A lot of the art I created in this quarter were different versions of art from the same assignment. Namely, these were 10 blind contour drawings, 10 blind contour drawings with color, and 10 versions of a picture of a chicken I took on a road trip to Plymouth through different filters. Two more pieces of art I made were a recreation of The Starry Night by Vincent van Gogh and an illustration of my interpretation of the Parting of the Red Sea. I also painted a picture of the sky, but I didn’t have enough blue, so I used purple, red, and a bit of green. This is why I named the painting “Improvised Sky.” I come up for inspiration for art the same way I come up with inspiration for stories: they can pop into my head at any time. I could just be minding my own business, when suddenly an idea hits me.

I used my same strategy of drawing a rough draft in my sketchbook, and then making the good copy on a separate piece of paper. I still prefer colored pencils, but using paint can also be fun. I learned that experimenting with different filters and frames on the same photo can make two completely different and really cool. An example of this is using the night vision filter and the film frame to make a scene of a chicken in a documentary filmed at night, and using the monochrome filter and the old photo frame to make an old and somewhat spooky black and white chicken picture. I still use a sketchbook to draw out rough drafts and ideas.

I spend my studio time working on my current art assignment, or on something else if I’m already done. I learned that you don’t have to draw something to make art, you can just have some fun with a few photo filters.

Artist's Statement

For this quarter I created from recreating a piece of artwork to photo editing. I recreated two types of flower, cherry blossom and a read morning glory flower. In the photo editing I used photos when I went to Venezuela. I got pictures of myself with the background with the sky on top of The Avila mountain in Caracas. I also have a picture of my uncles because they perform for the people, and tourist that go there. The important source is being observant of what you are trying to do because you can’t just do whatever. Well for my experience I need to be observant to recreate something or take a good picture. I used snapseed to edit my pictures, and it’s a very useful app because you can select points in the picture to make it better in that point you picked. Also my phone was a good tool because it has cropping pictures and adjusting brightness.

My preferences is editing pictures to submit a work if you need to take a picture because you can edit the brightness, contraction or anything else. The material I prefer is color pencils and markers because markers are great to mark lines and coloring in with color pencils. I did learn a new technique, using the projector to copy a drawing. It’s the best thing ever because you can be a skilled drawer or not and still us it  it’s so helpful. I didn’t use special tools this quarter but I learn about a eraser that is used to decrease or blend a drawing. The studio time was spent productive even if it wasn’t art, I would be doing work from another class after I was done my artwork.

My important thing happen was communicating with the teacher because if I was communicated with her I wouldn’t been marked late. I try my art pieces  to connect with me some way, the photo editing was about me and my country Venezuela and my uncles that have been there for me and trust. The artwork is from an anime I used to watch and my uncle has a cherry blossom flower tattooed on him so that inspired me. When I chose my own painting I wanted to do something from my childhood so I did Mickey Mouse and the gang when they were babies.


Julia's Q2 Art

https://docs.google.com/presentation/d/e/2PACX-1vSHE3pl54mj8CcEDSrsyqhZJyxbL7msoD4NeP9e_T5yiOrnWUXNfwwL-7E7gg99sagnbsnwiFytXXBt/pub?start=false&loop=false&delayms=3000

A lot of the art I created in this quarter were different versions of art from the same assignment. Namely, these were 10 blind contour drawings, 10 blind contour drawings with color, and 10 versions of a picture of a chicken I took on a road trip to Plymouth through different filters. Two more pieces of art I made were a recreation of The Starry Night by Vincent van Gogh and an illustration of my interpretation of the Parting of the Red Sea. I also painted a picture of the sky, but I didn’t have enough blue, so I used purple, red, and a bit of green. This is why I named the painting “Improvised Sky.” I come up for inspiration for art the same way I come up with inspiration for stories: they can pop into my head at any time. I could just be minding my own business, when suddenly an idea hits me.

I used my same strategy of drawing a rough draft in my sketchbook, and then making the good copy on a separate piece of paper. I still prefer colored pencils, but using paint can also be fun. I learned that experimenting with different filters and frames on the same photo can make two completely different and really cool. An example of this is using the night vision filter and the film frame to make a scene of a chicken in a documentary filmed at night, and using the monochrome filter and the old photo frame to make an old and somewhat spooky black and white chicken picture. I still use a sketchbook to draw out rough drafts and ideas.

I spend my studio time working on my current art assignment, or on something else if I’m already done. I learned that you don’t have to draw something to make art, you can just have some fun with a few photo filters.

Z's Artist Statement

Hey! This art class has honestly changed my view for the better. I see art so differently now, being able to take your time and making art pieces you are actually passionate about shows what art is meant to be. I have learned how to use multiple forms of materials to make these pieces. The first two pieces are blind contour drawings. The task was to draw without looking at the paper. It was very difficult at first to not look, but I soon got the hang of it. My blind contour drawings are simple, but I’m proud of me being able to step out of my comfort zone. The next task has to be one of my favorites. This was the “Choose your own painting”. I enjoyed this so much, out of all the things I could have painted I felt the need to draw something from my childhood. In art, I always like to incorporate a piece of me. I love Winnie the Pooh! He is such an amazing character, especially for younger kids. He really used to teach me how to be patient and loving. I decided to do him big because I wanted to be able to hang it on my wall. I drew him, outlined him with black paint, and continued to paint the inside. Once I finished, I was proud of how well it turned out. Afterwards, we had to “Recreate a piece of Art” . This assignment was a little difficult in finding exactly what I wanted to do. I knew I didn’t want to do something that everyone would typically think of. I researched graffiti and found one I actually liked. I knew it was going to be hard at first, but I pursued my idea. I, then, found one I liked. I drew it onto the paper with a pencil, used a black marker to outline the shading, and colored the rest with crayons. My next piece really touches my heart. It’s an illustration of a writing called “My Island” by Lee. I really wanted to do something that illustrates my island. This poem speaks on so many things that I am very passionate about towards my island. I drew everything with pencil and simply outlined everything with a marker. It was simple, but I believe once you know the backstory it will touch you. The last assignment was to take a picture and edit it. I did a simple water bottle photo. The edit was simple, but it looks really cool. The fading of the bottom and top of the bottle makes it has a very nice effect. & Once again, this is me; Zeniah Navas.

Diary of a Wimpy King: Not-So-Royal

http://https://scienceleadership.org/people/ksdavis21

https://docs.google.com/document/d/1-2KsJ0FfP07NF1q1Exe759dbPpaKdcrmWLbm7TmYTw0/edit?usp=sharing​​

My partner, Kavina Davis, and I created a parody of Macbeth from a high school perspective. A dramatic and witch-filled high school but a high school nonetheless. With Macbeth portrayed as a witty 17 year old boy and his girlfriend, Lady Macbeth portrayed as an evil and manipulative 17 year old girl the classic Shakespearean story takes a remarkable twist with appearances from the three witches or the three lunch "ladies", Principal Duncan, and Mr. Macduff - the grouchy history teacher.
We chose to approach the project from this perspective as we believed that it would be an interesting way to retell the play and to put a more modern and comedic spin on the entire thing. It was enjoyable to build off of one another's ideas and have fun matching up the centuries old characters with high school stereotypes. Not to mention actually drawing the characters was also enjoyable as we were taking an incredibly complex play and combining it with a children's book we both read when we were younger. While one would assume the two books are complete opposites, the archetypes matched up incredibly demonstrating that, despite how many years pass, some literature will always remain relatable to whoever is reading it.
We first came up with the idea of a journal from Macbeth's perspective, then, reminded of a line from the play, we decided that "dwarfish thief" and "wimpy kid" were somewhat interchangeable insults which is how we came up with the title "Diary of a Wimpy King: Not-So-Royal" for our short story. From there we used the "Diary of a Wimpy Kid" series and art style as a basis for our own short story with character such as Macbeth and Macduff - drawn acting out the story as described in the text. We knew from the beginning that we wanted to have some fun with the story seeing as we had spent 4 or so months scrupulously reading it. And I believe that we did.

Macbeth, the Play - Cameryn Roach, Doug Vandenburg

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For English, we were given an assignment to make a creative project based on the story overall or a certain part of Macbeth. Doug and I decided to do a playbill for this assignment, since it seemed easiest where the other ones involved recording or other things that we weren't comfortable with. 
Above is our playbill cover, and I drew a candle since later in the story Lady Macbeth would carry around a candle before she started sleep talking, which was a significant part of the story. And since Macbeth and Lady Macbeth's reign came to an end, I drew the candle as if you just blew it out, which signifies Macbeth and Lady Macbeth's fate. 

Macbeth - Playbill

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Miranda and I choose the Playbill as our creative project choice. We choose this project because it gave us the opportunity to be as creative as we want to be. It also gave us the opportunity to show our knowledge of the play Macbeth.  MIranda We decided to make our project almostly entirely handmade and we decided to use real life actors to play the play. Our playbill includes actors, advertisements, a brief summary, costumes made by hand, and the set.

For our actors we used actors mainly from actionion movies to give the feel of Macbeth being an epic drama film. With the actors we had corresponding roles and what their role is/ what their character does. We used a castle as the set and depending on the set we change the backdrop of the set. Our advertisements not only show plot points like the Lady Macbeth hand soap, but promotion to other shakespeare plays like Hamlet. Our description of the play is just how you'd imagine and we tried to make sure it would be just enough information to enjoy the play in it's fullest.

Miranda's profile: here

To the Death-Phoenix and Matalai

​By:Phoenix and Matalai


The unofficial but official board game known as “To the Death” is based on Shakespeare’s play Macbeth. There are a lot of references to the play as well as third-party references that aren’t.There are four playable characters in the play, them being Macbeth, Lady Macbeth, King Duncan, and Banquo. They all die in the end, but the objective of the game is to be the last one standing. All four characters have their own unique path to take around the game board, and the game will be finished by the first two players to enter the center of the board (the other two are just out). While in the Battle Zone, the two players fight with different kinds of cards they collected on their way to the center.

In our board game, there are three (motif) kinds of cards to select, the first type being the attack cards. They will be used once two players enter the Battle Zone, which is in the middle of the field. Every attack card represents a weapon, and weapons include Swords, Axes, Bows/Arrows, and Spears, which were all used in the 1500s, if not specifically in the Shakespeare’s play Macbeth. There are two one of a kind cards, one that says ‘Skin them from the Nave to the Chops’, which is a reference to Act 1, Scene 2 of the play. The other card is like the opposite, and it says ‘SUICIDE’ in big letters. This is a reference to Lady Macbeth’s demise in Act 5. It is exactly what it sounds like; whoever picks up the card has to use it right away, and once they do, they’re out the game.  

There are also some health cards in the game that increase players’ defense. Health cards include (but aren’t limited to) horses, wine, and Chain Armor. Chain Armor was worn by Macbeth and Malcolm during the final few scenes of the play, because of the war between Scotland and England. Horses were occasionally ridden in the film. There is no direct reference to wine in the play, but it’s been around since 1500 BC and has some health benefits to it as well. The last type of cards are called movement cards, which are used before two players enter the Battle Zone. The cards don’t just say ‘move x spaces forward’ or ‘move y spaces back’. There are references to major or minor situations from the actual play, like how Macbeth became mentally unstable etc. The cards also include certain motifs from the play like death and sleep.


Instructions:


Winning the Game

The winner will be whoever beats their opponent in the Battle Zone, after the first two players get there.  


Losing the game

There is more than one way to lose. The first way is picking up the SUICIDE card in the health card deck. You’ll have to use it instantly.

The second way is when someone uses the ‘Skin Them From the Nave to the Chops’ card on you in the Battle Zone. That card causes instant death on the one it was used on.

The third way is to lose the race to the Battle Zone, finishing in third or fourth. You then won’t play anymore.


Playing the game

1. Race to the Battle Zone

The game starts with all four players at the beginning of their labeled paths to the Battle Zone. Every character has their own path to follow, and they’re all designed differently. The players take turns picking up movement cards from the deck, following whatever the card says, and picking up attack and health cards on the way.  If you’ve picked up a card that says to move back when you’re at the start, then just put it at the bottom of the deck and pick up another one. The first player to enter the Battle Zone will have to wait for the second player, and the game will continue with those two players.


2. Battle in the Battle Zone

   The two remaining players use the attack and health cards they have collected to fight each other (if you have somehow managed not to take any card at all, just take five of both kinds of cards). Both start with 30 health, and every card says weather it reduces or increases it. Attack cards reduce your opponents health, while health cards increase your own, and also have a ‘tag’ in the corner that says ‘health’ so you’ll know which  ones are which. You can only choose one card to put down every turn, so choose wisely. If the card allows more than one use (it will say so in the bottom right corner if it does), then you can take it back after you put it down and it goes into effect. The game ends once someone’s health goes down to 0.  





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Macbeth's Market

Antonia and I worked on a creative project that shows our knowledge of Macbeth by William Shakespeare. Our project was a Macbeth general store advertisement where we sold things like eggs, perfume and shoes. Essentially, we designed this project because of how many possible puns we could create involving Macbeth, and food items or appliances. We also wanted to make something that was not commonly done (such as the playbill, or video). We started off with a google document in which we listed possible products which we could easily associate with. After we had written around 15, we started designing a rough draft of the catalog. In our rough draft, we sketched what each page would look like and thought of some different puns that we could use for each product.


Like I said before, this project was designed with puns in mind. A pun that we used for example was Prince of Cucumbers instead of Prince of Cumberland. It is meant for people who have already read Macbeth. In order to thoroughly understand the catalog, it's good to read it slowly and look at the notes below each product to catch all of the details. Our catalog can also be a motivation to read the book! There are several products in our catalog that are worth mentioning, and explaining. For example, the blood red sheets are meant to be a joke about King Duncan’s death in bed. He was brutally murdered in bed. Thus, the deep red sheets represent the blood. The running shoes of Young Fleance are supposed to make sense because he ran away from the men trying to kill him. Another example were the Little Macduff eggs. This makes sense because when he was being killed, he was called an egg.


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Playbill - Eli Lerner and Jakob Cantor

Our Macbeth Creative Project was a playbill. Jakob and I decided on a playbill because we felt that we could operate most effectively with a project that had writing and visual aspects. We knew we wanted to have the most significant image in the play be our cover art, so we chose the crown. We also wanted to signify the violence in the play so we added a sword going through the crown with blood dripping off of it. We decided to create our own cover art because we wanted to have an original project.

An important part of our playbill is the color scheme. We decided to make the background red because of the bloody themes that are in Macbeth. The red also matches our cover art. We also thought that the linear style of coloring the background was very appealing and added a little variety.We also decided to do an act-by-act summary to inform the audience about the play they are about to watch.

We chose Kevin Hart to act Macbeth because we thought that he would be good actor for the hallucination scenes and would be somebody funny to watch when sad and going crazy. Chris Rock in our version is the Porter. This decision was made because the porter's role in the play is for comic relief. After a heavy death scene, Chris Rock is a funny person that could bring the audience back to relief with his funny humor and personality.

We hope you enjoy Macbeth!
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Makubesu: The Unforgiven

Editor’s Notes -
Welcome to our project! Hi, Peter here. I am one of the creative directors for this project and I just wanted to say it’s been a blast recreating the entire Macbeth universe into the country of Japan . Me, Lucas, and Eden have worked hard to produce a product where people of all ages could effectively understand and enjoy the play. We rewrote the entire play to reflect today’s modern English language and changed the settings and names to a Japanese inspired theme/era. We decided to make these changes in order to improve the overall pace of the play and to remove any lines that we felt are unnecessary or dragging on too long. One example of this was Act 4, Scene 3 which is the longest scene in the play and was our biggest challenge. There was a lot of lines but ultimately we got it completed by taking the main focus of the play and rewriting it into our own words.
One major change I would like to point out is our omitting of Act 3, Scene 4 as we felt like it was not relevant to the original storyline and we wouldn’t be bothered to put it in our rendition of Macbeth. We also tried to shorten the story so it’s pace is well rounded (and for our own sakes…) The overall story is the same with Macbeth (or Makubesu), receiving prophecies, killing Duncan, becoming Emperor...well you’ve read Macbeth before. Anyways, after a lot of time, researching, planning, grinding, and a couple of energy drinks, I hope you enjoy our rendition of Macbeth dubbed "Makubesu: The Unforgiven". The Team: Peter "PSwizzle" Keo Lucas (Ezekiel) Capitolo Eden Hershey

Makubesu: The Unforgiven

Full Complete List of Each Character/Story Changes

Macbeth Creative Project: Zachary Sanders and Matthew Nguyen-Conquest

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​For me and Matthew's creative project we decided to make a Macbeth themed board game. The game itself, named Conquest, has a decent amount if rules but can be understood if read properly.  Having done research on the time period, we decided to name it Conquest due to the Norman conquest happening at this approximate time.  The goal of the game to be the last castle standing by wiping out the three other enemy castles in a war between the alliances of Scotland, lead by Macbeth, England, lead by Edward, Norway, lead by Macdonwald, and Fife, lead by Macduff.  We chose a war scenario because the play opens and closes with a war, first between Norway and Scotland, then between Scotland and England.  We chose those names for the alliances because for England and Scotland, they were at war at the end, while at the beginning, it was with Norway.  For Fife, that alliance was against Norway alongside Scotland at first, while later they were with England and against Scotland, so they do play a major role in the play.  

On the physical game board itself, there are hexagonal spaces, a nod to early RTS (Real Time Strategy) games that would take place in the middle age.  There is a space for Prophecy cards, which are named so because of the prophecies that Macbeth and Banquo are given during the play.  Thusly, they contain some shakespearean language along with some motifs that are within the play, two of them being the supernatural and blood.  Another theme that is included is the number 3, which is involved multiple times during gameplay, with an example being the number of troops required to gain a prophecy card. At four opposing points on the board are the alliance castles, which are actually indicated by the flag of the Alliance, along with the name of it.  A castle drawing or picture was dropped due to time concerns.  Other pieces that are used are the soldier pieces, which there are ten of them for each player.


Macbeth Playbill

     Ash and I made a playbill. Ash and I seperated jobs into twos and did one together. My job was to pick actors and create costumes. I picked the actors by nationality or facial characteristic. I picked the costumes based off of the time period of Macbeth and the roles they played in society. Ash did the summary and the advertisements. The summary is a brief description of the Macbeth play. 
     The advertisements are not based off of anything accept payed exposure. The scene we picked together was a scene that shows how much of a dynamic character Macbeth is. This scene is when Macbeth goes meet the witches for the second time. This scene represents act 4 scene one. When Macbeth goes to the three witches to receive three more prophecies. The three witches and the three prophecies are a recurring motif throughout the play. The number three is very significant in Macbeth. The rain sets the mood for the scene making a dark and spooky mood while the dialogue between the witches and Macbeth occurs. This is an explanation for the greatness used in our Playbill.


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Macbeth Creative project- Rene and Tyria

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In our English 1 class, we read Macbeth for a majority of our second quarter. My partner,Tyria Brown Smith, and I decided to make a theatrical playbill to display what we read in the play. On the front page is the cover. I drew three mouths to represent the three witches, who influenced Macbeth’s decisions throughout the play. There is an ear ,at the side of the cover, that is a symbol for Macbeth’s ear . I drew the words “Macbeth” in a speech bubble starting at the ear to the mouths to indicate the witches whispering to him. Tyria did the summary of the plot. She explained how Macbeth went from being one of the most honorable person in Scotland to the most hated tyrant.

We made this project because we thought it would be easy to understand and we could do alot with it creatively. There was much room for us to be imaginative. For example our character list had pictures next to every character, Some characters looked more serious and some were completely goofy. All the characters had different shaped heads to make it more interesting.  We also used word play for the advertisements to make the playbill more commercial.


Choose Your Own Bloody Adventure

In our Macbeth unit in English class, one assignment we had was to make a creative project connecting to the Shakespearian play, Macbeth. Margie (a talented artist :) ) and I decided to make a Macbeth themed board game, called Choose Your Own Bloody Adventure. 

In our game, you go around the board and pick up cards, and collect “sanity points”. To move around the board, you roll a dice. On certain spaces, you get to pick up a card. The cards have different choices that you can make that connect to the play. Once you read the card and make a decision, the player flips it over and receives/ gets sanity points taken away based on their answer. When the cards run out, the game ends. Whoever has the most sanity points wins the game.

In Macbeth, Macbeth, King of Scotland, turns from mostly normal to totally insane. He loses his sanity based on choices he makes in the play. For example, when he decides to murder the original King to appease his hunger for power, he set himself up for insanity. As he continues being greedy and committing murders, he goes further and further into losing his mind. In our game, this is represented by gathering and losing sanity points. If the player loses sanity points, they are making the decisions Macbeth would make, causing him to lose his sanity.

All of our cards connect to some part of the play. For example, this card, “Would you kill someone to rise to power, or would you let fate take its turn?” connects to when Macbeth and his wife were planning to murder the King. Throughout the play, Macbeth questions whether to let his fate play out, or meddle in it (by killing Duncan, in this instance). Another card, “Would you kill your enemy's family to advance in power, or would you find another way?” goes back to the near end of the play, when Macbeth killed his adversary’s family to gain power. At this point, whatever Macbeth thought, was acted upon without him thinking. He did not have enough patience or sanity to find another way to advance. One more card, “Would you let your partner push you into doing something crazy, or would you have your own ideas?” refers to the relationship between Macbeth and his wife, Lady Macbeth. In the beginning of the play, Macbeth let Lady Macbeth push him into doing deranged acts, like murdering. This was another first step of him losing his sanity.


We hope you enjoy our board game! Scroll down for pictures/ a video of our game! :)


By Julia and Margie


The board!
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Outside of the instructions
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Inside of the instructions
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Our game pieces, credit to Margie for making them!! (from left to right: Banquo, King Duncan, Macbeth, Lady Macbeth)
Our game pieces, credit to Margie for making them!! (from left to right: Banquo, King Duncan, Macbeth, Lady Macbeth)
HERE IS A VIDEO OF OUR GAME CARDS

Dunsinane™: The Official Trading Card Game By: Gabriella Torres & Andrew Semisch

Macbeth Card Stuff
For our creative project, Andrew and I worked on a card game of our own design featuring all of the characters of the play (unless we missed one or two of them). Included in the slideshow are all of the cards. Most cards, as you can see, have their own signature ability that isn’t shared with any other card. These abilities are inspired by what that character does in the play. For example, our Macbeth card can’t be destroyed by any other card except Macduff since, in the play, Macduff is the only person who can kill him. Aside from all the characters, there are cards related to themes or important phrases/moments in the book. For example there is the “Milk of Human Kindness” card, which is a callback to when Lady Macbeth told Macbeth that he was too full of said, which becomes a recurring idea in the play. The aim of the game is to defeat your enemy using your cards against theirs and dethrone them. The rules are described in the attached pdf.

Macbeth//Creative Project

   Chris Jacobs and I, had a great time doing this project. Our video project is a “vlog” or “video blog” based on Act 5 Scene 1 of the play written by Shakespeare’s, “Macbeth”.  Act 5 Scene 1 is the scene that has Lady Macbeth's doctor and her gentle woman watching as she sleepwalks around and talks about all of the many murders Macbeth and her have been responsible for. We decided to make this parody scene a video because we feel as though that's the best way people will understand it and take it in. Adding comedy into the scene will make it more interesting and understandable compared to if we just read in old english, verbatim from the book. This scene is very important because it shows how Lady Macbeth switched up from being nonchalant about the murders to been guilt stricken in her sleep walk. It's also the scene that she confesses her murders accidentally. The scene takes place in her bedroom where her caregivers are watching afar as she walks around talking to herself about the murderers and goes to wash her hands of all the “blood” that is there in her mind, which is a call back to an earlier scene where Macbeth was trying to wash his hands of all the “blood” that represented his guilt about the murders. The blood isn’t physically there, but metaphorically because they feel as though the sin of murdering those people will never go away and they’re stuck with the guilt forever.  This scene affects the rest of the play in a not so significant way in the actual book, but shows the audience why Lady Macbeth committed suicide in the movie even if its skimmed over in the book.  

We decided to do a parody because we found that if we read the lines verbatim it would honestly seem really boring and nobody would want to watch someone just read that considering that scene in general isn't all that visually appealing. We will give the scene a comedic effect so it can actually have something for people to look at and really understand deeply. We tried our best with the environment and props to make the scene as realistic as possible. In drama we learned the different skills of acting so we applied it to the scene. Some of the skills are facing the audience, establishing the environment, having a goal, and projecting our voices. Our favorite part of filming this is how we completely changed the language of the scene from old english to modern American English. We switched up the words a bit so that it still made sense in the context that the original version was, but in a way that more people would understand without it having to be explained. We designed it in a vlog type of video because that’s what a lot of people are doing these days and we feel as though it would be a lot funnier that way.


https://www.youtube.com/watch?v=4bMEb424LJw

On the Way to Dunsinane: by Sophia and Justine

Justine and I made a board game that related to Macbeth. In Macbeth, many characters are fighting to be king. Some make noble decisions, while others take the dark path to the top. Macbeth chose to take the sinful way to the top which resulted in his downfall. Macbeth heard of the prophecies and decided to force his way up. He felt that he had no choice because of his “vaulting ambition”. So he went down a horrible path which ultimately resulted in his downfall. He killed the prior king, King Duncan, and blamed it on his servants, then killed them too. Duncan’s sons decide to flee because they were afraid for their lives and they thought they would be next on the murder list. No one suspects Macbeth and he is crowned king. Of course, there are always repercussions for evil choices. So, Macbeth realized that although he would be king, his children won’t be king because Banquo’s children are destined to be king. Again, Macbeth decides to do a sinful thing to get what he wants. He kills his best friend Banquo. As Macbeth was doing all these things, he failed to rule his kingdom properly which resulting in his own people rebelling against him. He loses the fight and dies. This is one example of what could happen after making bad choices to get what you want. This is the whole objective of our game, as six players race on the way to Dunsinane. Malcolm, who was the king’s son, and next in line, became king because Macbeth was killed. He did not kill anyone to become king, and he was more noble about being king. So, in our game you can either be more noble, somewhat like Malcolm, or you can be evil, like Macbeth and kill everyone in your way.

Some of the cards that we have in our game, relate to many things from the book. Someone of the cards relate to 3,because 3 is a recurring theme in Macbeth. There are also a lot of cards that can hurt or aid you in the ways of slumber. There are also more exact cards that relate more towards the book. One the of cards talks about the porter and how he was drunk and how that related to the player. Most of the repercussion cards (the cards you have to pick up if you choose the evil path) are all something that might have happened to Macbeth. Macbeth saw the ghost of Banquo, someone he had killed, he that is somewhat similar to one of the cards in our game.  All of the cards relate to the play in someway. It might be a bit more abstract than others, but they are related. Also, the idea of fate cards are related to Macbeth, because Macbeth is either letting fate lead him or he is fighting fate. Some in our game, the fate cards lead you in the way it wants to lead you, because it is fate. Our game is related to Macbeth, because of the overall idea of the game, to become the king of Scotland first, and all of the cards that come from something in the play.


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Playbill

In this project I worked with Karima  and we decided to make the cover the way it looks because we wanted to symbolize important parts of the play. We were inspired at the fact that the best playbills always have one of the important parts of the play as a cover page.We put a bloody sword through a crown and that symbolizes one of the most important parts of the play which is when Macbeth killed King Duncan and took over the kingdom. We also chose to put a crown because the crown symbolized  Macbeth's goal in doing all the crimes he did. Our rough draft had too much design (even though it was great) but we thought about it and came to understand that too much design, although it symbolizes a lot of stuff, it should be basic enough to tell a big part without giving too much infor of the play. The purpose of this project was to chose what project you wanted to do and we chose to do a playbill because me and Karima decided that a playbill would suit us perfectly. We chose to have play be performed at the Globe Theater because it's Shakespeare's theater and since Macbeth was written by Shakespeare's then we might as well have it be performed in his theater.


Summary

The play Macbeth is about,  A loyal man who fought under the king of Scotland named King Duncan, life turned around. This man was known as Macbeth. He became the opposite of what he was after 3 witches had given him and his friend Banquo prophecies that fortelled their future. Hearing that Macbeth would be king gave Macbeth a greed for power. After telling his wife the prophecies given to him, they decide to kill the king to have the power for their own. They take over the kingdom but, can they maintain it for long?



CHARACTERS


Lady Macbeth is a leading character, she is also the wife of Macbeth.


Macbeth is also one of the main characters, he is also the Thane of Glamis and then he soon becomes king.


Banquo is Thane of Lochaber, Banquo and Macbeth in the begging were close but then later in the play Macbeth sees Banquo as a threat.


King Duncan is the king and he has two kids, but later in the play he gets killed by Macbeth and Lady Macbeth.


Macduff  is the Thane of Fife and he is the one that killed Macbeth in the end of the play.


Three Witches are the ones who lead Macbeth to his demise.


Fleance is one of Banquo sons.


Malcolm is king Duncan son.


Young Siward is the son of siward and Macbeth kills him in the end of the play.


Three Murders  they appear in one scene to assassinate Banquo and Fleance, at the orders of Macbeth.


Donalbain is the younger son of King duncan.


Lady Macduff  is Macduff's wife and also the mother of little Macduff’s.


Doctor he is the one who told Gentlewoman to keep everything away from Lady Macbeth when they found out she was depressed.


Old Man He comments on the disturbances in nature on the night of Duncan's murder, unprecedented in his recollection. He is referred to by Rosse several times as father.



Gentlewoman is the one who watched Lady Macbeth when she was sleep walking and also she is the one who called the Doctor.


Seyton is Macbeth's chief servant.


Ross is Macduff's cousin and initially a loyal Scottish noble.


Angus is one of the four Thanes who desert Macbeth when Malcolm invades, bringing reinforcements to Malcolm's army.


Lennox  nobleman of Scotland - Lennox is one of Duncan's nobles and he is largely an observer in the play.


Messenger he is the one who goes and tells Banquo that his wife and son are died.




Characters Costumes

In the play Macbeth we will have characters wear amazing costumes that will make them look like the character they are meant to be. Macbeth at the start as a warrior will have a cape and grey armour with some leather boats. He will have his sword on the side. When he becomes the king Macbeth will wear a crown and long heavy clothing with the color of black because the black represents the bad king he is because of the way he achieved his position. Lady Macbeth will wear a dark color grown, since growns we're common use for the queens. The color of the grown would be black as well because she was the reason Macbeth did what he did. Since Banquo is a soldier he will wear grey armour and some leather boots, black pants, and will have his sword at the side of him. King Duncan will wear a crown, armour, and a cape of the color bright red. His cape will be bright red because the bright red will represent King Duncan's death. MacDuff will wear gey armour, black pants, leather boots, and will have his sword on the side. Macduff will wear this because since he's one of the thanes, he is like Macbeth right man and is a soldier. The three witches will wear black robes and will be bare foot because since they are witches they have to be spooky and scary looking. Malcolm and Donalbain will wear green robes and will have a sword on the side of them. The reason I say that they will wear green robes is because since they are princes they have to look fancy but not too fancy to which they look scary, they have to look nice.


Casting


Jason Statham will play Macbeth because Jason Statham is known for playing as the bad guy.


Dwayne Johnson will play as Macduff because he is always the hero who creates justice.


Paul Walker will play Banquo because he is a good friend and died.


Beyonce will play as Lady Macduff because she’s a lady and she is liked by everyone.


Kevin Hart will play as King Duncan because he is a likeable guy and everyone thinks he's great.


Vin Diesel will play as Fleance because he skilled and he escapes from places all the time and doesn’t get caught.


Adam Sandler will play as Malcolm because he acts like a coward but at the end he redeems himself.


Steve Carell, Will Ferrell, and Ben Stiller will play as the three witches because they are weird.


Will Smith is Young Siward because he is a character who has to build up their life again.


Tom Hanks will play as Donalbain because he has a good voice for someone who seems afraid.


Mark Strong will play as the Third Murder because he is an evil guy.


Jennifer Lawrence is Lady Macduff because she is nice and likable.


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For out advertisement we decided to advertise a dress from the 1600's and was created by Shakespeare. We decided to use it because it fit with the play and the author of the play Shakespeare. For our stage design we decided in setting it up with cardboard hills with trees at the top of the hill and on the other side of the hill we would put the castle of Scotland. Around where the trees are we would put a cave and that cave is where the witches live. Before Macbeth turns on everyone, the atmosphere will seem nice and the amount of sunlight will be decen. After Macbeth turns on everyone the atmosphere will be more depressing and scary. There will be a lot of wind and it will be kinda dark.

Welcome to Mcbeth's



Click here to view project


The project Ethan and I made is based of the play Macbeth by William Shakespeare and we put our own twist to this project by making our very own fast food restaurant. With a diverse menu and many choices to choose from our restaurant tells the story of Macbeth from "he killed me mother" to "thane of cawdor". When we first started on the project we were going to do a card playing game but then we decided to make our own thing. When the time came for us to start working on the restaurant we decided to base it of not on Macbeth but a restaurant everyone would know which is Mcdonalds so we took their iconic golden M and turned it into our own sign. The menu was the hardest part of this project because we needed to make up our own edibles so we made up foods based on lines from the play. 
Here are some of the foods:
  1. Fly chicken Fly is a vegetarian option that is supposed to represent the role of fleance running chickening away from danger

  2. What My Egg (this is a throwback option where we at Mcbeth’s take a fresh farm bought egg and make it so delicious that it will make you say mother he has awoken me

  3. Extra large Birnam wood fries

  4. Thane of Glamis(this is a fairly normal sandwich with everything that you will find in a normal burger and it comes with small birnam wood fries )

  5.     Thane of cawdor special a quarter pounder with medium birnam wood fries and some of that Mcbeth’s special witch juice

  6. Our limited time special King Hereafter specail is a full 3 pound burger  and it comes with a side of bologna just like Macbeth and 3 medium birnam wood fries with some eye of newt and toe of frog finish in 10 minutes or less and get a free Macbeth action figure.

  7. Extra large Birnam wood fries

Besides the difficulties we faced on the menu the project was not that difficult and it was an enjoyable experience to work with Ethan.

Driven to Death

Driven to Death

  Answer Key

Duncan “Dismayed not this our captains, Macbeth and Banquo

Macbeth “From this moment the very firstlings of my heart shall be the firstlings of my hand.”

Malcolm “Let us seek out some desolate shade and there weep our sad bosoms empty”

Donalbain “What should be spoken here, where our fate, hid in an auger-hole, may rush and seize us?

Lady Macbeth “They met me in the day of success, and I have learned by the perfect’st report they have more in them than mortal knowledge.”

Banquo “If you can look into the seeds of time and say which grain will grow and which will not.”

Fleance “The moon is down. I have not heard the clock.”

Macduff “What concern they? The general cause, or is it a fee-grief due to some single breast”?

Lady Macduff “He had none; his flight was madness. When our actions do not, Our fears do make us traitors.”

Lennox The night has been unruly. Where we lay, Our chimneys were blown down.”

Ross “Your castle is surprised, your wife and babes savagely slaughtered.”

Mentith “The English power is near, led on by Malcolm, his uncle Siward, and the good Macduff.”

Angus “Near Birnam Wood shall we well meet them”

Caithness “Great Dunsinane he strongly fortifies. Some say he’s mad”

Siward “This way, my lord. The castle’s gently ‘rendered. The tyrant’s people on both sides do fight,”

Young Siward “No, though thou call’st thyself a hotter name than any is in Hell”







Rules:

  1. Nobody is allowed to reveal their character until the time of that characters departure from the game announced by the moderator.

  2. The players have to tell the Moderator their character based on their quote and if they guess wrong they are out of the game.

  3. Everyone in the game has to follow the timeline read by the moderator.

  4. The goal of the game is to guess who Macbeth is. If you guess wrong you will die. If you guess right the game is over. You report your guess to the moderator. If Macbeth guesses wrong the game is over and the other players win.

  5. Once a person is out the game they will announce their character.

  6. Minimum players is 10 in addition to the moderator. Maximum players is 17 moderator.

  7. Ages 12-99

  8. Reading or watching the play is heavily advised.

  9. Macbeth, Siward and Macduff will carry a sword at all times during the game.  

  10. The dots on the cards mean how hard the quote is.


By Camren and Taj Walter 
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March to Victory by Isabella and Elena

For our project, Isabella and I decided to make a diorama of one of the most important scenes in Macbeth: the soldiers from Malcolm’s army marching up to Dunsinane castle using Birnam wood as camouflage. Throughout the play, Macbeth repeatedly makes his decisions based on prophecies that three witches give him. After Macbeth becomes King of Scotland by murdering the King Duncan, he worries that his rule might be taken from him by King Duncan's heir, Malcolm. He confronts the witches and demands they give him the answers he seeks, and the witches tell Macbeth "be lion-mettled, proud, and take no care who chafes, who frets, or where conspirers are. Macbeth shall never vanquished be until Great Birnam Wood to high Dunsinane Hill shall come against him.” (IV.1.103-107) When Malcolm’s army uses the forest for cover, Macbeth sees Birnam Wood come to Dunsinane castle and knows that his time as King is now limited.

We decided to recreate the scenes with the soldiers holding trees marching up the hill with tiny trees and gluing some foliage onto their backs. The hill is made out of styrofoam, play doh and felt. We decided to make the background get darker as it neared to the castle to symbolize that the castle was an evil place.


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Macbeth Playbill by Sarah and Jasir

Me and my partner  Jasir 

recently finished reading Macbeth in English Class. Once we were finished with Macbeth we were assigned to do a creative project. For our project we chose to make a playbill. This playbill would be pretty simple so that we would have time and room to add on some extra elements to make it more realistic and convincing.

I mostly did  the written elements while my partner Jasir did the artistic components. To make the cast list I looked for actors who were known for playing characters with similar personalities to those of the characters of Macbeth. One exception to this rule was casting Ian Mckellen as Macbeth. I chose to do this because he is an actor who is known for his spectacular portrayals of Macbeth. The summary of the play is pretty self explanatory, I just gave some background information about the show. I omitted any pieces of information that could ruin the ending of the show. The artwork for the Macbeth playbill came with great ease when picking the cover I wanted to in capture the true meaning of the play and what better way for the title to be the star of the play.


Macbeth Playbill
Playbill starts on the second page